> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# ⚡How to set up procedural animation

> In this tutorial we will set up procedural animation in CAS.

## Create Procedural Animation Settings

On the character prefab, open **Procedural Animation** (three dots) and choose **Create Procedural Asset**.

<Frame caption={"Create Procedural Animation Settings."}>
  <img src="https://mintcdn.com/kinemation/JeFzhKqzivzKAwnI/images/cas/005ed96131e3b70caa36.png?fit=max&auto=format&n=JeFzhKqzivzKAwnI&q=85&s=c897d95793ee27eeaf804e5f5016337b" alt="" width={430} data-path="images/cas/005ed96131e3b70caa36.png" />
</Frame>

**Procedural Animation Settings** list the Animation Modifiers applied to the skeleton at runtime:

<Frame caption={"Procedural Animation Settings."}>
  <img src="https://mintcdn.com/kinemation/JeFzhKqzivzKAwnI/images/cas/104a6e8533c653872e1c.png?fit=max&auto=format&n=JeFzhKqzivzKAwnI&q=85&s=ca25be3d74dfa19fde2c66ffb3f6d2ee" alt="" width={374} data-path="images/cas/104a6e8533c653872e1c.png" />
</Frame>

## Animation Modifiers

Assign **Character Prefab** — the main player prefab used in-game. If you don’t have one yet, drag the scene character into the current folder to create a prefab.

<Tip>
  **Tip:** This prefab’s structure is used to bind gameplay data to Animation Modifiers.
</Tip>

After assigning the prefab, add Animation Modifiers:

<Frame caption={"Modifiers."}>
  <img src="https://mintcdn.com/kinemation/JeFzhKqzivzKAwnI/images/cas/3fc7a5938cf29d77461d.png?fit=max&auto=format&n=JeFzhKqzivzKAwnI&q=85&s=c617c12e6422b9bfcd458497bedde1d1" alt="" width={379} data-path="images/cas/3fc7a5938cf29d77461d.png" />
</Frame>

You can add multiple modifiers of the same type (e.g., several **Modify Bone** or **Two Bone IK**). Choose any combination you need.

<Tip>
  **Note**: For details, see [Animation Modifiers](/cas/modifiers/overview).
</Tip>

Finally, assign your **Procedural Animation Settings** in the **Character Animation Settings**:

<Frame caption={"Assign the PA here."}>
  <img src="https://mintcdn.com/kinemation/bY9DOuHDrQwriMA1/images/cas/e8d02f2a85fcf7025cbd.png?fit=max&auto=format&n=bY9DOuHDrQwriMA1&q=85&s=41e8a93ddf361054669f312eca46b567" alt="" width={386} data-path="images/cas/e8d02f2a85fcf7025cbd.png" />
</Frame>
