> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🔫Weapon

> In this chapter we will cover animation aspect of the weapon.

## Animator Controllers

All weapon animator controllers have the same structure:

<Frame caption={"AC_FPS_Weapon"}>
  <img src="https://mintcdn.com/kinemation/PlmzVQHJ3J_C1x92/images/fps-animation-pack/unity/b7d7205d85ea352caf7d.png?fit=max&auto=format&n=PlmzVQHJ3J_C1x92&q=85&s=0098620f1d61cb8d546f3290fea5fb0d" alt="" width={401} data-path="images/fps-animation-pack/unity/b7d7205d85ea352caf7d.png" />
</Frame>

Each override controller is assigned to the weapon animator directly.
