> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# ↗️BiRP, URP and HDRP

> In this section we will learn how to upgrade to different render pipelines.

## Pack upgrades

The **FPS Animation Pack** supports all three render pipelines in Unity. By default, the imported package is going to be **URP-only**. To upgrade to other render pipelines, go to **KINEMATION → FPSAnimationPack → RenderPipelineUpgrades**:

<Frame caption={"Example upgrade packages."}>
  <img src="https://mintcdn.com/kinemation/PlmzVQHJ3J_C1x92/images/fps-animation-pack/unity/a951ac020b7f638717fc.png?fit=max&auto=format&n=PlmzVQHJ3J_C1x92&q=85&s=d5b09f5a465269ed4924363504294de1" alt="" width={416} data-path="images/fps-animation-pack/unity/a951ac020b7f638717fc.png" />
</Frame>

Select the package for your desired render pipeline and double-click on it. Then, click **"Import"** - this will override weapon and character prefabs with settings adjusted for the selected pipeline.

<Tip>
  **Note**: to revert to *URP,* go to the **Package Manager** and just re-import the asset.
</Tip>

## Demo scene upgrades

The packs above only upgrade character arms and weapons. To use a demo scene for your desired render pipeline, make sure to use one of these packages:

<Frame caption={"Demo scene upgrades."}>
  <img src="https://mintcdn.com/kinemation/PlmzVQHJ3J_C1x92/images/fps-animation-pack/unity/2d1fe565eebd50efef48.png?fit=max&auto=format&n=PlmzVQHJ3J_C1x92&q=85&s=ff6f1c6bfd3c61addc00523c44f788c1" alt="" width={351} data-path="images/fps-animation-pack/unity/2d1fe565eebd50efef48.png" />
</Frame>

<Tip>
  **Note**: the default scene is **URP**.
</Tip>
