> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🏃‍♂️How to replace character mesh

> In this section we will cover how to add a custom character mesh.

## Tutorial

The FPS Animation Pack works with UE4 and UE5 Epic Skeletons. This means you can easily add your custom model in a few clicks.

First, add your model to the project and assign the **SK\_Mannequin\_Skeleton** (for UE4 models) or **SK\_Mannequin** (for UE5 models):

<Frame caption={"Right-click on your character mesh and assign a new skeleton."}>
  <img src="https://mintcdn.com/kinemation/PlmzVQHJ3J_C1x92/images/fps-animation-pack/unreal/57c353a1efdfb3684334.png?fit=max&auto=format&n=PlmzVQHJ3J_C1x92&q=85&s=bd629fbf080657c291b413e5c2d6cf41" alt="" width={485} data-path="images/fps-animation-pack/unreal/57c353a1efdfb3684334.png" />
</Frame>

Next, we need to set the new mesh in the CS\_Mannequin asset:

<Frame caption={"Open up this asset."}>
  <img src="https://mintcdn.com/kinemation/6K2VhvCCGB3AmUKf/images/fps-animation-pack/unreal/c7cbc427c50191d52aca.png?fit=max&auto=format&n=6K2VhvCCGB3AmUKf&q=85&s=91da99432c33131b72999ec3a02686aa" alt="" width={563} data-path="images/fps-animation-pack/unreal/c7cbc427c50191d52aca.png" />
</Frame>

<Tip>
  Tip: this asset is located in the plugin content. If you don't see it, make sure to enable plugin filters [Overview](/fps-animation-pack/unreal/tutorial/overview).
</Tip>

Finally, assign your custom mesh as a UE4 or a UE5 one:

<Frame caption={"Assign your mesh in one of these slots."}>
  <img src="https://mintcdn.com/kinemation/6K2VhvCCGB3AmUKf/images/fps-animation-pack/unreal/d40fe08ff439190a2cd7.png?fit=max&auto=format&n=6K2VhvCCGB3AmUKf&q=85&s=2e7ffc7e0e5fde79ac4aa1179eb6771c" alt="" width={458} data-path="images/fps-animation-pack/unreal/d40fe08ff439190a2cd7.png" />
</Frame>
