> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Kinemation: Advanced Animation for Unity Games

> Kinemation provides two powerful Unity animation assets — Character Animation System and Motion Warping — to give your characters lifelike, dynamic movement.

Kinemation is a suite of Unity animation assets built for game developers who want natural, responsive characters. **Character Animation System (CAS)** unlocks advanced layered blending and procedural animation on top of Mecanim, while **Motion Warping** lets characters climb, vault, and interact with the world by dynamically adjusting root motion at runtime.

<CardGroup cols={2}>
  <Card title="Character Animation System" icon="person-running" href="/cas/welcome">
    Layered blending, procedural modifiers, FPS support, and more — built on top of Unity's Animator.
  </Card>

  <Card title="Motion Warping" icon="arrows-up-down" href="/mw/welcome">
    Procedurally align characters with world targets for climbing, vaulting, landing, and melee.
  </Card>

  <Card title="Quick Setup" icon="rocket" href="/cas/quickstart/easy-character-setup">
    Get a fully animated character up and running in minutes using the preset wizard.
  </Card>

  <Card title="FPS Add-on" icon="crosshairs" href="/cas/fps/overview">
    Procedural ADS, weapon sway, recoil animation, and IK — purpose-built for first-person games.
  </Card>
</CardGroup>

## What's Included

<CardGroup cols={2}>
  <Card title="Layered Blending" icon="layer-group" href="/cas/core/layered-blending">
    Blend Overlay poses (weapons, items, actions) naturally with your character's Animator output.
  </Card>

  <Card title="Animation Modifiers" icon="sliders" href="/cas/modifiers/overview">
    Modular procedural features: Foot IK, Full Body IK, Aim-At, Look rotation, Copy Bone, and more.
  </Card>

  <Card title="Animation Assets" icon="file-code" href="/cas/core/animation-asset">
    ScriptableObject-based clips with blend-in/out, easing, slots, and runtime event callbacks.
  </Card>

  <Card title="Property Bindings" icon="link" href="/cas/core/property-bindings">
    Connect gameplay values to animation parameters in the editor — no boilerplate code needed.
  </Card>

  <Card title="Warp Components" icon="mountain" href="/mw/components/mantle">
    Drop-in Mantle, Vault, Land, Roll, and Align components with built-in obstacle detection.
  </Card>

  <Card title="Recoil Animation" icon="gun" href="/cas/fps/recoil-animation">
    Procedural, data-driven recoil with per-weapon curves, noise layers, and pushback settings.
  </Card>
</CardGroup>

## Get Started in Minutes

<Steps>
  <Step title="Import from the Asset Store">
    Open **Window → Package Manager**, find your Kinemation asset under **My Assets**, and import it into your project.
  </Step>

  <Step title="Install Demo Content">
    Go to **Tools → KINEMATION** and download the demo scene and content for your render pipeline (URP or HDRP).
  </Step>

  <Step title="Set Up Your Character">
    Add your character to the scene, right-click it, and choose **KINEMATION → Setup CAS** to run the preset wizard.
  </Step>

  <Step title="Play and Explore">
    Enter Play Mode and explore layered blending, procedural animation, and the demo controller.
  </Step>
</Steps>
