> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🔁How to override overlays

> In this tutorial, you will learn how to override overlay clips.

## Overriding overlay clips

You can use the same **Magic Blend Asset** with different Animation Clips. This is useful for related animations - such as weapon reload, fire, or equip - that share the same base asset, weights, and properties.

Here’s how to do it in code. This tells the **Magic Blending** component to use a custom overlay pose instead of the one assigned in the **Magic Blend Asset**:

```text theme={null}
private void YourFunction()
{
    MagicBlendingData blendingData = new MagicBlendingData()
    {
        overlayPose = yourOverrideClip
    };
    
    _magicBlendingComponent.UpdateMagicBlendAsset(yourMagicBlendAsset, blendingData);
}
```
