> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Motion Warping for Unity: Procedural Root Motion Alignment

> Motion Warping adjusts character root motion at runtime to hit world targets — climb, vault, and execute melee finishers reusing a single animation clip.

Motion Warping is advanced animation technology that adjusts your character's root motion at runtime to align with real targets in the world. Instead of authoring a separate animation for every obstacle size, position, or angle, Motion Warping stretches and warps a single animation to fit — so your character climbs a two-metre wall just as naturally as a one-metre one, all from the same clip.

## What Can You Build With It?

Motion Warping is purpose-built for interactions where the character must physically connect with the environment or an enemy:

* **Climbing and mantling** — scale walls and ledges of varying heights.
* **Vaulting** — jump over obstacles of different widths and positions.
* **Entering vehicles** — step into a car or cockpit regardless of exact spawn placement.
* **Melee finishers** — close the gap to an enemy and land a finishing move without sliding or foot-skating.
* **Landing and rolling** — adapt touchdown animations to the actual terrain height.

<Tip>
  Join the [Discord](https://discord.gg/kinemation-1027338787958816860) and [YouTube channel](https://www.youtube.com/@kinemationstudio) to stay up to date with new features and upcoming releases.
</Tip>

## Get the Asset

Motion Warping for Unity is available on the Unity Asset Store as an Early Access release.

* [**Unity Asset Store — Early Access**](https://u3d.as/3bsY)
* [**Playable Demo**](https://drive.google.com/file/d/18ROehBrvk5o_EXPj2I8osbn0PPQFjqq1/view?usp=sharing)
* [**Public Roadmap**](https://trello.com/b/lXxCpOPJ/motion-warping-for-unity)

***

## Explore the Documentation

<CardGroup cols={2}>
  <Card title="Get Started" icon="rocket" href="/mw/concept/introduction">
    Learn what animation warping is, why it matters, and how the plugin works under the hood.
  </Card>

  <Card title="Fundamentals" icon="book-open" href="/mw/fundamentals/motion-warping-asset">
    Create and configure Motion Warping Assets, Warp Phases, and root motion curves.
  </Card>

  <Card title="Components" icon="puzzle-piece" href="/mw/fundamentals/motion-warping-component">
    Reference for the MotionWarping component, Warp Providers, and the IK Locking system.
  </Card>

  <Card title="How It Works" icon="gear" href="/mw/concept/how-it-works">
    Deep-dive into warping phases, play rate scaling, total root motion, and the LateUpdate formula.
  </Card>
</CardGroup>
