> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 📦FBX Exporter

> In this section we will learn how to export animations.

**FBX Exporter** is a built-in KINEMATION tool that lets you export animations as ASCII FBX files. It works with any skeleton and properly supports root motion.

### How to use it

To use the tool, go to **Tools▸ KINEMATION ▸ FBX Exporter**:

<Frame caption={"FBX Exporter settings."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/5fdc64b15d359d9619e6.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=ce308293b663807a1318369c75316f78" alt="" width={563} data-path="images/retarget-pro/5fdc64b15d359d9619e6.png" />
</Frame>

* **Model** — the skinned mesh that will be animated.

* **Animation Clip** — the animation to export.

* **Start Time** — start time in seconds.

* **End Time** — end time in seconds.

* **Base Sample Rate** — target export frame rate (frames per second).

* **Include Scale Curves** — whether to include scale curves or not.

* **Optimized Constant Curves** — whether to remove redundant keyframes for constant curves.

* **Output Asset Folder** — where the exported FBX files will be saved.

Select a model and animation to export as FBX. Next, hit the **"Export FBX Animation"** button. Once exported, FBX info will be displayed under the button:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/506b028e2d60de1253a1.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=52ddb00b3586844d93ffa9fae4e47c7f" alt="" width={563} data-path="images/retarget-pro/506b028e2d60de1253a1.png" />
