> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🔫FPS Animations

> In this tutorial you will learn how to retarget weapon animations.

**Retarget Pro** has a special [FPS Retargeting](/retarget-pro/workflow/retarget-features/fps-retargeting) feature that can be used to share first-person weapon animations.

## Weapon Bone

FPS Retargeting relies on a weapon bone — a special game object in the hierarchy that will be used to bake weapon movement.

If your skeleton doesn't have a gun bone, you can add it manually:

#### 1. Drag your model into the scene

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/82a25576f9a71883822d.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=4667231d0414a1e27009d0bb880185de" alt="" width={278} data-path="images/retarget-pro/82a25576f9a71883822d.png" />

#### 2. Add an empty "weapon\_bone" Game Object.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/b850c1cd40887df88a19.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=7d413736ad369cd5baefabd8a27e6827" alt="" width={182} data-path="images/retarget-pro/b850c1cd40887df88a19.png" />

#### 3. Save your model as a prefab variant.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/76ac9e0b5214c508f3b5.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=23552545eee43330c38dc41f8b90bbf4" alt="" width={371} data-path="images/retarget-pro/76ac9e0b5214c508f3b5.png" />

#### 4. Update the character model.

Go to the Retarget Profile asset (or create a new one) and assign the new prefab variant:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/9f771fddaa5367081c5b.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=844d30bece2d4d31a70000b4c8bf93ec" alt="" width={486} data-path="images/retarget-pro/9f771fddaa5367081c5b.png" />

## Setup

Open the [**Retarget Window**](/retarget-pro/workflow/retarget-window) and go to the "Bone Chain Settings" and add an FPS feature:

<Frame caption={"Select \"FPS\"."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/935aed36e4a19f77765f.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=257bfed23793d9e30e28f95cb5997dc4" alt="" width={563} data-path="images/retarget-pro/935aed36e4a19f77765f.png" />
</Frame>

Place this feature after the arms and before finger retargeting features:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/e7fb8c8adbcc80114002.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=2ec0fa461d4dc3035e29504654348d42" alt="" width={387} data-path="images/retarget-pro/e7fb8c8adbcc80114002.png" />

For most characters, bone chains will be mapped automatically. It's recommended to double-check by manually editing source and target chains:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/a1bf1d647b0eeb347be4.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=78c49cc0d0c4bfa0813e40b697243dad" alt="" width={526} data-path="images/retarget-pro/a1bf1d647b0eeb347be4.png" />

## Weapon Preview

It's possible to add a weapon preview directly to the character.

Go to the **"Item"** tab and assign the weapon model, animation and the attach bone:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/4be830404fdfab594da7.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=5a8ee03f0a6833763e003fec2ce5121e" alt="" width={489} data-path="images/retarget-pro/4be830404fdfab594da7.png" />

<Info>
  **Tip**: This will help with hands positioning.
</Info>

## Retargeting

Finally, select the animation you'd like to retarget and click "Play":

<Frame caption={"Select \"FPS Animation Retarget\" to activate gizmos."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/cd8f867470907c33a882.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=33cedc173d931c6f1a9e6af42a27400f" alt="" width={563} data-path="images/retarget-pro/cd8f867470907c33a882.png" />
</Frame>

<Info>
  **Tip**: Click IK target cubes to activate Gizmo handles to position the weapon, hands and elbows.
</Info>
