> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🦾Setup

> In this tutorial you will learn how to set up the plugin.

**Retarget Pro** offers a very easy setup process.

First, select the source character — this is the model to retarget animations FROM. Next, select the target model — this is the skeleton to retarget TO.

Right-click and select **"Create Retarget Profile"**:

<Frame caption={"Create a new Retarget Profile."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/d86ecf52a72fc55e88c8.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=764272773f1ffe38178c1f832b8ba56f" alt="" width={514} data-path="images/retarget-pro/d86ecf52a72fc55e88c8.png" />
</Frame>

<Info>
  **Note:** *Retarget Profile* is a data asset that contains retargeting settings for your character models. It will be saved to the current folder.
</Info>

After that, a **Retarget Pro Window** will open up containing previews of selected characters and retargeting settings.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/bd847275932a52635a4a.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=fee2ec3354c1bd84b9aae15b52f24bf2" alt="" width={563} data-path="images/retarget-pro/bd847275932a52635a4a.png" />

<Info>
  **Tip**: To find out more about this editor window, see [Retarget Window](/retarget-pro/workflow/retarget-window).
</Info>

Now, we need to assign base poses.

## Initial Poses

Both characters should have similar poses as this directly impacts retargeting quality.

**Retarget Pro** comes with T pose Animation Clips for popular skeletons:

<Frame caption={"Use these clips as source or target poses."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/cacb6f362f4ec3fc5d94.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=4ef5ef3e8e6aced24d9f8c12fbffded4" alt="" width={322} data-path="images/retarget-pro/cacb6f362f4ec3fc5d94.png" />
</Frame>

Assign "Source" and "Target" pose clips if character look different in the preview.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/a5a1e5a5784c3654175b.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=15d9ad8a80cd697fa580bfa78d648093" alt="" width={433} data-path="images/retarget-pro/a5a1e5a5784c3654175b.png" />

## Bone Chains

Scroll down to the **"Bone Chain Settings"** section. It displays a list of all retarget features:

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/bfd39a36714510b53e67.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=09cefc0bd500191aa0391d25c6f5385b" alt="" width={441} data-path="images/retarget-pro/bfd39a36714510b53e67.png" />

<Info>
  Note: **Retarget Pro** natively supports *Mixamo*, *Synty*, *Character Creator*, *UE/UE5*, *Humanoid* and *Quadruped* skeletons out of the box.
</Info>

Sometimes, the plugin may not map bones correctly — such chains will have a warning icon. To fix it, click on the feature and manually pick the bones:

<Frame caption={"Click \"Edit\" to select what bones to retarget."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/bb980780f564216f865f.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=2176ff2442ba19e9d96d86f2a9886383" alt="" width={410} data-path="images/retarget-pro/bb980780f564216f865f.png" />
</Frame>
