> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🪟Retarget Window

> In this section we will cover Retarget Pro Window settings and features.

**Retarget Pro Window** is the main workspace for adjusting, previewing and baking animations.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/bd847275932a52635a4a.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=fee2ec3354c1bd84b9aae15b52f24bf2" alt="" width={563} data-path="images/retarget-pro/bd847275932a52635a4a.png" />

It's opened automatically when creating a new Retarget Profile.

To open it manually, double-click on a Retarget Profile or go to **Window ▸ KINEMATION** **▸Retarget Pro**.

### Control Panel

This is the left side of the window that contains various retargeting settings, grouped as dropdown tabs.

#### Profile Setup

> This tab displays general character skeleton settings.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/5c6fc01fba149fcc8dac.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=5d8e6f66df317eaa7d77d42a31973115" alt="" width={493} data-path="images/retarget-pro/5c6fc01fba149fcc8dac.png" />

* **Target Profile** — current Retarget Profile.

* **Source Rig** — skeleton of the source character.

* **Target Rig** — skeleton of the target character.

* **Root Node** — the top/root bone in the hierarchy (only used for root motion).

Press the "swap" button to swap source and target character skeletons. This action will re-generate bone chains for both skeletons.

**Root Node** is to properly bake root motion. If your target character has a root bone (e.g., root, skeleton, armature, etc.) specify it here.

#### Item

> This tab displays settings for a preview item (e.g., weapon).

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/f0928af38ffc366e9694.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=1e5132bc45ee5f36aa84c5754479d582" alt="" width={494} data-path="images/retarget-pro/f0928af38ffc366e9694.png" />

* **Item Model** — the skinned mesh of the preview item (e.g., rifle or a sword).

* **Item Animation** — the animation to preview on the selected item (e.g., reload).

* **Attach Bone** — the bone to attach the item to.

* **Rotation Offset** — local rotation offset applied to the item.

These settings are useful when you want to preview an item together with the character animation.

<Info>
  **Example**: When retargeting a reload animaiton, it's useful to have a weapon animated to see how to position character IK.
</Info>

#### Clip & Save Settings

> This tab displays animation exporting settings.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/bb843654ea4b1ce1a796.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=6b01ab88c42a9cb6ba7bfb4451f47bef" alt="" width={494} data-path="images/retarget-pro/bb843654ea4b1ce1a796.png" />

* **Frame Rate** — target export frame rate.

* **Rig Type** — only Generic is available by default.

* **Bake Output** — bake the animation as a clip or FBX file.

* **Root Rotation Offset** — local rotation offset for the root bone. Useful for models with non-standard/offset roots.

* **Loop Count** — number of animation loops to include. Useful for continous locomotion actions.

* **Copy Clip Settings** — whether to copy source clip settings (e.g., Loop, Bake Into Pose, etc.).

* **Use Root Motion** — whether to use root motion from the source character.

* **Save Folder** — output directory for retargeted animations.

#### Playback & Preview

> This tab displays the playback and what animations to use.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/d50259a25ea63afaedb9.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=b2b94b34d0d4be724cde0b88127b3c6e" alt="" width={477} data-path="images/retarget-pro/d50259a25ea63afaedb9.png" />

* **Source Pose** — source character base pose (e.g., T or A pose).

* **Target Pose** — target character base pose (e.g., T or A pose).

* **Animation** — a single or multiple clips to retarget.

* **Clip Time Range** (for single clips) — defines the start and end animation time.

* **Pose** — stops the playback and resets character poses.

* **Play** — starts the retargeting.

* **Loop** — toggles animation looping.

**Source** and **Target Pose** clips are sampled before the retargeting starts.

<Info>
  **Tip**: Initial poses directly impact the retargeting quality, so it's important that both characters have identical poses.
</Info>

**Retarget Pro** comes with T poses for popular skeletons:

<Frame caption={"Use these clips as initial poses."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/cacb6f362f4ec3fc5d94.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=4ef5ef3e8e6aced24d9f8c12fbffded4" alt="" width={322} data-path="images/retarget-pro/cacb6f362f4ec3fc5d94.png" />
</Frame>

#### Bone Chain Settings

> This tab displays what retarget features and chains are used in this profile.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/1ce353bc13f8c48459cc.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=49b4d574ff23c6001284449ec78ff779" alt="" width={541} data-path="images/retarget-pro/1ce353bc13f8c48459cc.png" />

All features and bone chains are displayed as a single list. The order matters — features are applied as they are ordered in the list.

<Info>
  **Tip**: See [Retarget Features](/retarget-pro/workflow/retarget-features) to find our more about all retarget features.
</Info>

To see feature settings, click on any list elements and scroll down:

<Frame caption={"Retarget Feature inspector."}>
  <img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/427649dcda1327a46618.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=1fd2b095fc9c8a38673becc7673da6b9" alt="" width={443} data-path="images/retarget-pro/427649dcda1327a46618.png" />
</Frame>

**Retarget Pro** natively supports popular skeleton types:

* Mixamo.

* Synty.

* Character Creator.

* UE4/UE5.

* Humanoid (General)

* Quadruped (Animals).

#### Notifications & Help

These last tabs are used to display notification and help messages, which can be quite helpful with troubleshooting.

<img src="https://mintcdn.com/kinemation/iFeSeTR8-9oVWKko/images/retarget-pro/f052e6854e3ea79bcb85.png?fit=max&auto=format&n=iFeSeTR8-9oVWKko&q=85&s=e11e6dd2505c04a069230485402b0913" alt="" width={553} data-path="images/retarget-pro/f052e6854e3ea79bcb85.png" />
