> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Animation Clip Sampler

> Sample an animation clip on a Sci-Fi FPS Pack scene character at an exact time.

export const menuPath_0 = "Tools > KINEMATION"

export const imageCaption_0 = "Animation Clip Sampler before assigning a scene character and clip."

export const image_0 = 
  <img
    src="/images/unity-tools/animation-clip-sampler.png"
    alt="Animation Clip Sampler with character, animation clip, sample time, and sample controls"
  />

## Animation Clip Sampler

Use Animation Clip Sampler to pose a character in the open scene at an exact time from an <code>AnimationClip</code>. Use it to inspect a contact pose, compare alignment, or leave a character in a reference pose.

Open **{menuPath_0}**, then select **Animation > Animation Clip Sampler**.

<Frame caption={imageCaption_0}>
  {image_0}
</Frame>

## Inputs

| Field                     | Purpose                                                                                   |
| ------------------------- | ----------------------------------------------------------------------------------------- |
| **Character Game Object** | Scene object that receives sampled transform values. Prefab and model assets are invalid. |
| **Animation Clip**        | Visible <code>AnimationClip</code> to sample. Hidden preview clips are rejected.          |
| **Sample Time**           | Time in seconds, clamped between zero and the clip length.                                |
| **Time**                  | Slider for the same sample time after you assign a clip.                                  |

Use **Use Selected Character** for the active Hierarchy object. Use **Use Selected Clip** for the selected Project clip.

## Sample a pose

<Steps>
  <Step title="Assign the scene character">
    Drag the character root from the Hierarchy into **Character Game Object**.
  </Step>

  <Step title="Assign the clip">
    Drag an animation into **Animation Clip**, or select it and click **Use Selected Clip**.
  </Step>

  <Step title="Choose the time">
    Enter **Sample Time** or use the **Time** slider.
  </Step>

  <Step title="Apply the pose">
    Click **Sample Animation**. The status reports the clip, time, and target.
  </Step>
</Steps>

<Warning>
  Sampling writes transform values to the scene hierarchy, records prefab-instance overrides, and marks the scene dirty. Use Unity Undo if you only needed a temporary pose. The tool creates no animation asset.
</Warning>

The operation succeeds when the Scene view updates and the tool reports the sampled clip and character.
