> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Welcome

> Learn what the KINEMATION Sci-Fi FPS Pack includes and where to begin in Unity.

The **Sci-Fi FPS Pack** is a Unity animation pack for building responsive science-fiction weapons and characters. It includes first-person weapon animation, full-body locomotion, example characters and controllers, six weapon prefabs, procedural recoil and aiming, sound effects, and visual effects.

Gameplay Framework provides the shared character, animation, retargeting, and procedural foundation. Shooter Core provides the weapon presentation, ADS, recoil, audio, and VFX layer. Both foundations are snippet-only documentation that KINEMATION packs reuse with product-specific text and images.

<CardGroup cols={2}>
  <Card title="Unity Asset Store" icon="unity" href="https://assetstore.unity.com/?q=Sci-Fi%20FPS%20Pack&orderBy=1">
    Find the Unity release of Sci-Fi FPS Pack.
  </Card>

  <Card title="Fab" icon="store" href="https://www.fab.com/sellers/KINEMATION">
    Browse KINEMATION products on Fab.
  </Card>
</CardGroup>

## Included content

* First-person arms and animation-ready character content.
* Full-body locomotion for first-person, third-person, and hybrid controllers.
* Six configured weapon examples: `W_ARX_Mk2`, `W_Gepard`, `W_M97`, `W_Onyx`, `W_RPG90`, and `W_TP12`.
* Character and item animation assets grouped by weapon.
* Procedural profiles for offsets, aim offsets, ADS, additive movement, recoil, and sway.
* Weapon sounds, muzzle flashes, charge effects, recoil data, and camera shakes.
* Example controllers that demonstrate movement and weapon presentation.

<Info>
  The example controllers demonstrate the pack. You can keep your existing movement, combat, inventory, damage, networking, and save systems when you integrate the animations.
</Info>

## Start with Unity

<Steps>
  <Step title="Set up your character">
    Add Gameplay Framework, Shooter Core, camera, input, and skeleton mappings with the **Sci-Fi FPS** Pack Setup config.
  </Step>

  <Step title="Retarget the animation pack">
    Create an animation override and bake each weapon group for your character.
  </Step>

  <Step title="Tune the result">
    Adjust the procedural asset, feature overrides, and animation curve properties for your controller style.
  </Step>
</Steps>

<CardGroup cols={3}>
  <Card title="Character setup" icon="person" href="/sci-fi-fps-pack/unity/get-started/character-setup">
    Configure a custom character.
  </Card>

  <Card title="Animation override" icon="arrows-rotate" href="/sci-fi-fps-pack/unity/get-started/animation-override">
    Retarget and bake the pack.
  </Card>

  <Card title="Making adjustments" icon="sliders" href="/sci-fi-fps-pack/unity/get-started/making-adjustments">
    Tune features and animation curves.
  </Card>
</CardGroup>

## FAQ

<AccordionGroup>
  <Accordion title="Can I use the pack with my own controller and character?">
    Yes. Sci-Fi FPS Pack is an animation pack. Its example gameplay is a reference implementation, so you can connect the supplied animations and presentation components to a custom controller and character.
  </Accordion>

  <Accordion title="Does it support Generic and Humanoid characters?">
    Yes. You can retarget the pack to Generic or Humanoid characters. Map the required Gameplay Framework bones and verify the reference pose before you bake.
  </Accordion>

  <Accordion title="Is it only for first-person games?">
    No. The animations read well in both first- and third-person. Use the curve properties and procedural settings to tune a pure FPS viewmodel or a hybrid full-body controller.
  </Accordion>

  <Accordion title="Does it include full-body locomotion?">
    Yes. The pack includes full-body locomotion and a full-body Animator Controller alongside the first-person setup.
  </Accordion>

  <Accordion title="Which render pipelines are supported?">
    The pack supports the Built-in Render Pipeline, Universal Render Pipeline, and High Definition Render Pipeline.
  </Accordion>
</AccordionGroup>
