> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Blending Layer

> Documentation for Blending Layer.

## Description

**Blending Layer** is used to fix strange-looking poses using a fully procedural method. This layer is easy to use and adjust for your characters, as it doesn't require any special setup or integration.

It is possible to use multiple **Blending Layers** in the Animator Profile. It is great when you want to adjust multiple different states, like standing or crouching for example.

## Properties

<img src="https://mintcdn.com/kinemation/IMbHDDWE_rjJU7jO/images/scriptable-animation-system/164ef791bbd04aa56f30.png?fit=max&auto=format&n=IMbHDDWE_rjJU7jO&q=85&s=bb49e869380a4008411841223e865bbf" alt="" width={404} data-path="images/scriptable-animation-system/164ef791bbd04aa56f30.png" />

* **Desired Pose**: the pose which we want to blend. Usualyl you want to specify here something that looks good visually for your desired animation state.

* **Blending Elements**: a list of bones which will be affected by the blending. Also, they contain a weight which defines the influence of the blending. If value is 0 - no blending applied, and 1 - blending is full applied.

* **Blend Position**: controls if we need to blend translation. Usually only rotation will do the effect, so most of the time this option should be turned off.

<Warning>
  **Note:** make sure to have at least one bone which will have a weight set to 0. For example, if you blend the spine bones, make sure the head/neck element is set to 0. This will make sure the child bones won't be affected by the blending.
</Warning>
