> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Look Layer

> Documentation for Look Layer.

<Frame caption={"Simple look around and leaning."}>
  <img src="https://mintcdn.com/kinemation/IMbHDDWE_rjJU7jO/images/scriptable-animation-system/bb68e84a1eb2e258cfb8.png?fit=max&auto=format&n=IMbHDDWE_rjJU7jO&q=85&s=caf9d51084dc63d58b271391573beffc" alt="" width={563} data-path="images/scriptable-animation-system/bb68e84a1eb2e258cfb8.png" />
</Frame>

## Description

**Look Layer** replaces [**Blend Trees**](https://docs.unity3d.com/Manual/class-BlendTree.html) when it comes to looking around. It procedurally rotates bones of your character to make it look around. The layer supports all rotation axes.

## Properties

<img src="https://mintcdn.com/kinemation/IMbHDDWE_rjJU7jO/images/scriptable-animation-system/7526fafc195f046ed3a5.png?fit=max&auto=format&n=IMbHDDWE_rjJU7jO&q=85&s=a2bacda200c3b002892687417c407ca8" alt="" width={410} data-path="images/scriptable-animation-system/7526fafc195f046ed3a5.png" />

* Mouse Input Property: what input Vector4 value will be controlling the Pitch and Yaw input.

* Lean Input Property: what value will be controlling leaning angle.

* Pitch/Yaw/Roll Offset Elements: what bones will be applying Pitch/Yaw/Roll rotations.

**Pitch** represents rotation around the X axis or up/down motion.

**Yaw** represents rotation around the Y axis or right/left motion.

**Roll** represents rotation around the Z axis or leaning motion.
