> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 📙Animation Settings

> In this section you will about weapon settings.

## Tactical Weapon Settings

This is a Scriptable Object that contains all weapon-related properties in one place:

<Frame caption={"Weapon Settings example."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unity/de72112fc1e45a8670a1.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=24829962004c28782088fb6e1f74ca28" alt="" width={403} data-path="images/tactical-shooter-pack/unity/de72112fc1e45a8670a1.png" />
</Frame>

To create a new settings asset, right-click and go to `KINEMATION/Tactical Shooter Pack/Weapon Settings`.

<Tabs>
  <Tab title="Option">
    * **Is One Handed**: Whether this weapon is a sidearm or not

    **Controllers**:

    * **Character Animator Controller**: Animator for the player.

    * **Weapon Animator Controller**: Animator for the weapon.

    * **Draw Speed**: Speed multiplier for the draw animation.

    **Offsets**:

    * **Weapon Rotation Offset**: Additive rotation offset for the weapon only.

    * **Weapon Offset**: Position & rotation offset for the first-person view.

    * **Right Hand Offset**: Position & rotation offset for the right hand.

    * **Left Hand Offset**: Position & rotation offset for the left hand.

    **Pistol quick draw**:

    * **Quick Draw Offset**: Position & rotation offset for the first-person view when quick-drawing a siderarm.

    * **Quick Draw Right Hand Offset**: Position & rotation offset for the right hand when quick-drawing a siderarm.

    **Aiming/Movement Sway** (contains vectors, where each component is a rotation or a translation axis):

    * **Damping**: Damping factor for the spring in range \[0;1].

    * **Stiffness**: Oscillation factor for the spring in range \[0;1].

    * **Speed**: Interpolation speed.

    * **Scale**: Final value multiplier.

    **Procedural Movement**

    * **Idle**/**Walk Intensity**: Controls the intensity of idle/walk animation during actions.

      * **Standing**: Intensity when idling.

      * **Aiming**: Intensity when aiming.

      * **Firing**: Intensity when firing.

    * The intensity value is in range \[0;1], which directly influences the idle or walk animation.

    **Sprinting**

    * **Sprint Pose Offset**: Position & rotation offset applied when sprinting.
  </Tab>

  <Tab title="Option">
    **Recoil**

    * **Recoil Data**: Recoil settings asset.

    * **Recoil Shake**: Camera shake to play when firing.

    * **Fire Rate**: Fire rate in rounds-per-minute.

    **Fire Mode**

    * **Supports Full Auto**: Whether the gun supports auto mode.

    * **Burst Rounds**: The number of burst fire shots.

    * **Ammo Capacity**: Max ammo for this weapon.
  </Tab>
</Tabs>
