> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🌌Overview

> This page explains asset's structure.

## Content

**Tactical Shooter Pack** has a simple structure, so animations, meshes, sounds and other content can be found in a single folder:

<Frame caption={"Tactical Shooter Pack contents."}>
  <img src="https://mintcdn.com/kinemation/IMbHDDWE_rjJU7jO/images/tactical-shooter-pack/unity/0ed9abb14580c71488ff.png?fit=max&auto=format&n=IMbHDDWE_rjJU7jO&q=85&s=2c1d271a807d7b0c0b99ae1a71746b2f" alt="" width={291} data-path="images/tactical-shooter-pack/unity/0ed9abb14580c71488ff.png" />
</Frame>

Let's see what each folder contains.

## Animations

This directory contains all animated content used in the project, including original FBX files. The sub-folders contain weapon-specific animations, as well as general clips and animator controllers:

<Frame caption={"TR15 animated content example."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unity/3e4296c6c48f0cf1e233.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=a11c1f2aacc31e2d45aff80b1cf6eb56" alt="" width={390} data-path="images/tactical-shooter-pack/unity/3e4296c6c48f0cf1e233.png" />
</Frame>

All animation content is made of clips for:

* Camera

* Character

* Weapon

Weapon-specific content also includes **TacAnimSettings** - animation settings for each weapon used in the project. This will be covered in more detail later.

## Demo Scene

Here you can find a simple demo scene where you can test out the weapons and animations. The demo supports all 3 render pipelines: Built-In, URP (default) and HDRP.

To upgrade the scene to your desired pipeline, make sure to follow this guide: [BiRP, URP and HDRP](/tactical-shooter-pack/unity/tutorials/birp-urp-and-hdrp).

## Meshes

This folder contains all meshes used in the project: weapons, attachments and operator character model.

## Prefabs

Here you'll find all game-ready prefabs for weapons and the player.

<Tip>
  **Note**: All prefabs rely on example scripts, and they are only used for showcase purposes!
</Tip>

## Recoil

This directory includes procedural recoil settings and camera shakes for each weapon.

## Scripts

Here you can find all scripts used in the pack.

## SFX

This folder contains original sound effects for all weapons.

## UI

Here you can find a user interface prefab used in the playable demo.
