> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# ◼️Magazines

> This page explains how magazines are animated.

## Mag meshes

Magazine‑fed weapons (WK‑11 Viper, TR15, and SRM‑12) use separate Skeletal Meshes for magazines:

<Frame caption={"TR15 base mesh."}>
  <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/7fa7caa4506ba85d2a14.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=95a8a4c283ac63020a9f0a569d4ee2c0" alt="" width={563} data-path="images/tactical-shooter-pack/unreal/7fa7caa4506ba85d2a14.png" />
</Frame>

<Frame caption={"TR15 magazine mesh."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unreal/18c4e05a8be42178dd0b.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=810d32cd47ea50262f3a99700d53716b" alt="" width={397} data-path="images/tactical-shooter-pack/unreal/18c4e05a8be42178dd0b.png" />
</Frame>

Magazine skeletons each have their own Animation Blueprint, based on the **ABP\_Magazine** template.

## ABPs

This Blueprint samples the current magazine ammo to drive animation:

<Frame caption={"How mags are animated."}>
  <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/6a167776811354e7f646.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=c4824ec418f18eeba4945185f156c14b" alt="" width={557} data-path="images/tactical-shooter-pack/unreal/6a167776811354e7f646.png" />
</Frame>

Weapon‑specific Blueprints override only these essential properties:

<Frame caption={"Mag ABP properties."}>
  <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/a8f63868139f7cb91ab1.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=cd894ba4ca913497f2b01ab339d59080" alt="" width={305} data-path="images/tactical-shooter-pack/unreal/a8f63868139f7cb91ab1.png" />
</Frame>

* **Magazine Animation**: Anim Sequence that animates the spring, follower, and cartridges.

* **Mag Capacity**: Maximum ammo count for the magazine.

* **Anim Time Step**: How much time (in seconds) it takes to process a single bullet.
