> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 📙Procedural Animation Settings

> This page explains the animation settings.

## Tactical Shooter View Settings

Data Asset that contains animation properties used by gameplay and **Animation Blueprints**:

<Frame caption={"Tactical Shooter View settings."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unreal/1bca281e896a48e34ccc.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=ee3b63fcc72821d1ca0c5ba2a45f1875" alt="" width={458} data-path="images/tactical-shooter-pack/unreal/1bca281e896a48e34ccc.png" />
</Frame>

### General

* **Idle Pose**: Base idle pose for the weapon.

* **Character Animations**: Struct listing all **Anim Montages** used by the Blueprints.

### Procedural

* **Viewmodel**: Contains offsets for first‑person view.

  * **Pivot Offset**: Weapon position offset.

  * **Pose Offset**: FTransform offset for weapon and arms.

  * **Sprint Offset**: FTransform offset, applied only when sprinting.

  * **Right**/**Left Hand Offset**: Position offset for the right/left hand.

  * LeftElbowSprintOffset: Left elbow offset applied only when sprinting.

* **Pistol Quick Draw Viewmodel**: Has the same exact properties as the Viewmodel.

* **Aiming**/**Movement Sway**

  * **Stiffness**: Oscillation factor in range \[0;1].

  * **Damping**: Critical damping factor in range \[0;1].

  * **Interp Speed**: Smoothing speed.

  * **Smoothing Speed**: How fast the value should go to zero.

  * **Clamp Value**: Max allowed value.

## Locomotion

* **Walk** and **Sprint Intensity**: Controls the influence of walk and sprint animations.

## How these assets are used

<Frame caption={"All View Settings used in the package."}>
  <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/af5a220516b2b4fc1491.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=3aea42de46e54178a5888d5efda97540" alt="" width={840} data-path="images/tactical-shooter-pack/unreal/af5a220516b2b4fc1491.png" />
</Frame>

**Tactical Shooter View Settings** are used in both gameplay and **Animation Blueprints**. Each weapon has two settings assets: one for **UE5** animations and one for **UE4** animations.

<Tip>
  **Tip**: The Tactical Shooter Pack allows switching **UE4** and **UE5** meshes at runtime.
</Tip>
