> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🔈Sounds

> This section explains how sound effects are used in the pack.

All action sounds are played using the **Play Sound** notify attached to weapon animations:

<Frame caption={"Play Sound notify."}>
  <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/dbc8a5a8ef55f4a9155f.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=10f3f255cccb46c661df317fc3e4014d" alt="" width={320} data-path="images/tactical-shooter-pack/unreal/dbc8a5a8ef55f4a9155f.png" />
</Frame>

<Frame caption={"Sound settings."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unreal/0378e27f87b22e817e8f.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=8f52cfa26fa24029280df6f51651874d" alt="" width={329} data-path="images/tactical-shooter-pack/unreal/0378e27f87b22e817e8f.png" />
</Frame>

The only exception is firing sounds, which are played via the weapon Blueprint:

<Frame caption={"Firing sounds."}>
  <img src="https://mintcdn.com/kinemation/-AzWoLR_QWINVM-e/images/tactical-shooter-pack/unreal/282edca8ee53ce00b496.png?fit=max&auto=format&n=-AzWoLR_QWINVM-e&q=85&s=3a6fc088c1c73f927bb29102890114a8" alt="" width={289} data-path="images/tactical-shooter-pack/unreal/282edca8ee53ce00b496.png" />
</Frame>
