> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🏃How to change character model

> This tutorial explains how to swap character meshes.

<Steps>
  <Step title="Assign the skeleton">
    Right-click on your character mesh and click "Assign Skeleton". Next, pick the **Manny** skeleton from the Tactical Shooter Pack.

    <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/69313e24b777b0bd172c.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=788ea7657f0e6ea43e86cc82377300fc" alt="" width={563} data-path="images/tactical-shooter-pack/unreal/69313e24b777b0bd172c.png" />

    <Info>
      **Note**: This will only work with models rigged to the UE5 Mannequin.
    </Info>
  </Step>

  <Step title="Create a new Animation Blueprint">
    Pick the **Manny** skeleton from the Tactical Shooter Pack.

    <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/4494600ed529f62fd071.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=7f0f5ad7864eda42a1b0b725b9b71792" alt="" width={563} data-path="images/tactical-shooter-pack/unreal/4494600ed529f62fd071.png" />

    Open the blueprint, go to "Class Defaults" and set "Parent Class" to "ABP\_CopyPose".

    <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/ea570240bcc31c33c0f0.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=4760c86c59f03daf7f34d5adcd74c251" alt="" width={563} data-path="images/tactical-shooter-pack/unreal/ea570240bcc31c33c0f0.png" />
  </Step>

  <Step title="Add a new mesh component">
    Go to the `BP_TacticalShooterCharacter` blueprint, add a new Skeletal Mesh Component and parent it to "Mesh".

    <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/8ca825fb667fef230de2.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=6aab982debdbfc7dd6e215cdc2abac95" alt="" width={494} data-path="images/tactical-shooter-pack/unreal/8ca825fb667fef230de2.png" />
  </Step>

  <Step title="Assign the mesh and blueprint">
    Select the new mesh component and assign your custom character mesh and the animation blueprint.

    <img src="https://mintcdn.com/kinemation/gs-VS6eri6gRdFbg/images/tactical-shooter-pack/unreal/fb6d4cb79489e4ba44ba.png?fit=max&auto=format&n=gs-VS6eri6gRdFbg&q=85&s=fa397143f8b1124ba8971bf6060ba1fe" alt="" width={496} data-path="images/tactical-shooter-pack/unreal/fb6d4cb79489e4ba44ba.png" />
  </Step>

  <Step title="Adjust the main mesh">
    Finally, select the "Mesh" component and set its visibility flag to false.

    <img src="https://mintcdn.com/kinemation/gs-VS6eri6gRdFbg/images/tactical-shooter-pack/unreal/f7554972ef62f3b02ae8.png?fit=max&auto=format&n=gs-VS6eri6gRdFbg&q=85&s=f5611550ff3cd2456ceb582ae9b621dc" alt="" width={245} data-path="images/tactical-shooter-pack/unreal/f7554972ef62f3b02ae8.png" />

    Search for "Anim Tick" and set it to "Always Tick Pose and Refresh Bones".

    <img src="https://mintcdn.com/kinemation/2P0DGfZe1PbAUTxl/images/tactical-shooter-pack/unreal/2abfb5afca00a25e7fae.png?fit=max&auto=format&n=2P0DGfZe1PbAUTxl&q=85&s=e9c844d79cdc826f724bb59fccef5b7d" alt="" width={496} data-path="images/tactical-shooter-pack/unreal/2abfb5afca00a25e7fae.png" />
  </Step>
</Steps>
