> ## Documentation Index
> Fetch the complete documentation index at: https://docs.kinemation.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# 🌌 Introduction to CAS

> This page is a perfect start if you are new to CAS.

**Character Animation System** is a powerful solution that handles natural blending and procedural animation, while working alongside with Mecanim Animator.

This guide walks you through the CAS workflow using the demo content.

# Installing CAS

<Warning>
  **Note**: If you use other KINEMATION assets, make sure to remove:

  * KAnimationCore
  * ScriptableWidget
  * MotionWarping

  folders before importing CAS!
</Warning>

**Character Animation System** is available on the Unity Asset Store. Follow these steps to import the asset to your project:

<Steps>
  <Step title="Open Window/Package Manager" titleSize="h3">
    Find "My Assets" and type in "Character Animation System".
  </Step>

  <Step title="Import the asset" titleSize="h3">
    Select the asset, download and import it to the project.
  </Step>
</Steps>

# Content

Once the package is imported, you will see a "KINEMATION" folder:

<img src="https://mintcdn.com/kinemation/tY03fQ7p83N3RNMF/images/image-1.png?fit=max&auto=format&n=tY03fQ7p83N3RNMF&q=85&s=a101822142f9700e0cb954447a54b2ff" alt="Image" title="Image" className="mx-auto" style={{ width:"43%" }} width="342" height="140" data-path="images/image-1.png" />

*Shared* contains common modules CAS relies on, such as:

* **KAnimationCore**: A library that provides a foundation for all animation logic.
* **PropertyBindings**: A system that binds properties in the editor without any code.
* **ScriptableWidget**: An editor widget used to display procedural animation modifiers.
* **Character**: Kinemation Mannequin model.

<br />*MotionWarping* handles the climbing. You can learn more about it [here](https://kinemation.gitbook.io/motion-warping-for-unity/).

CharacterAnimationSystem contains scripts and example content:

* **Examples**: Includes Animator Controller template and example scripts (e.g., character controller).
* **Scripts**: Includes all CAS main animation logic — from layered blending to procedural modifiers.<br />
