Blueprints
Trace character, item, weapon, camera, IK motion, and visual-effect gameplay logic.
Animation
Configure animation settings, procedural Animation Blueprints, recoil, and animation-layer contracts.
Animation event tools
Animation notifies and Animation Modifier Blueprints both work with animation content, but they solve different problems.
Use a notify when timing must follow a frame in a Sequence or Montage. Use a modifier when you need to generate or copy animation data before the animation runs. Keep source animations project-owned or duplicated before applying editor-time modifiers.
Animation notifies
Place sound, visibility, reload, and casing events on the animation frames that drive them.
Animation modifiers
Extract motion, copy curves, and inspect or revert authored Animation Sequence changes.
Gameplay Framework and ShooterCore remain reusable snippets. Their product-specific paths, assets, screenshots, and expected results are supplied by the Sci-Fi FPS Pack pages.