Character Animation System
Layered blending, procedural modifiers, FPS support, and more — built on top of Unity’s Animator.
Motion Warping
Procedurally align characters with world targets for climbing, vaulting, landing, and melee.
Quick Setup
Get a fully animated character up and running in minutes using the preset wizard.
FPS Add-on
Procedural ADS, weapon sway, recoil animation, and IK — purpose-built for first-person games.
What’s Included
Layered Blending
Blend Overlay poses (weapons, items, actions) naturally with your character’s Animator output.
Animation Modifiers
Modular procedural features: Foot IK, Full Body IK, Aim-At, Look rotation, Copy Bone, and more.
Animation Assets
ScriptableObject-based clips with blend-in/out, easing, slots, and runtime event callbacks.
Property Bindings
Connect gameplay values to animation parameters in the editor — no boilerplate code needed.
Warp Components
Drop-in Mantle, Vault, Land, Roll, and Align components with built-in obstacle detection.
Recoil Animation
Procedural, data-driven recoil with per-weapon curves, noise layers, and pushback settings.
Get Started in Minutes
1
Import from the Asset Store
Open Window → Package Manager, find your Kinemation asset under My Assets, and import it into your project.
2
Install Demo Content
Go to Tools → KINEMATION and download the demo scene and content for your render pipeline (URP or HDRP).
3
Set Up Your Character
Add your character to the scene, right-click it, and choose KINEMATION → Setup CAS to run the preset wizard.
4
Play and Explore
Enter Play Mode and explore layered blending, procedural animation, and the demo controller.