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Kinemation is a suite of Unity animation assets built for game developers who want natural, responsive characters. Character Animation System (CAS) unlocks advanced layered blending and procedural animation on top of Mecanim, while Motion Warping lets characters climb, vault, and interact with the world by dynamically adjusting root motion at runtime.

Character Animation System

Layered blending, procedural modifiers, FPS support, and more — built on top of Unity’s Animator.

Motion Warping

Procedurally align characters with world targets for climbing, vaulting, landing, and melee.

Quick Setup

Get a fully animated character up and running in minutes using the preset wizard.

FPS Add-on

Procedural ADS, weapon sway, recoil animation, and IK — purpose-built for first-person games.

What’s Included

Layered Blending

Blend Overlay poses (weapons, items, actions) naturally with your character’s Animator output.

Animation Modifiers

Modular procedural features: Foot IK, Full Body IK, Aim-At, Look rotation, Copy Bone, and more.

Animation Assets

ScriptableObject-based clips with blend-in/out, easing, slots, and runtime event callbacks.

Property Bindings

Connect gameplay values to animation parameters in the editor — no boilerplate code needed.

Warp Components

Drop-in Mantle, Vault, Land, Roll, and Align components with built-in obstacle detection.

Recoil Animation

Procedural, data-driven recoil with per-weapon curves, noise layers, and pushback settings.

Get Started in Minutes

1

Import from the Asset Store

Open Window → Package Manager, find your Kinemation asset under My Assets, and import it into your project.
2

Install Demo Content

Go to Tools → KINEMATION and download the demo scene and content for your render pipeline (URP or HDRP).
3

Set Up Your Character

Add your character to the scene, right-click it, and choose KINEMATION → Setup CAS to run the preset wizard.
4

Play and Explore

Enter Play Mode and explore layered blending, procedural animation, and the demo controller.