Export weapon mesh from Unreal Engine
First, open up the contents of the FPS Animation Pack (if you can’t see this directory, please visit this page:🌌 Overview
Import weapons into Blender
Open Blender (or a software of your choice) and import both models as FBX: If your model already has a skeleton, make sure to remove it: Next, we need to create vertex groups for our custom weapon. To do this, right-click on the model and press Tab to activate the “Edit” mode. Select the “Object Data Properties” icon: Now you add new elements to the “Vertex Groups” list on the right: To create a new group, right-click on the ”+” icon and set its name to the target bone. Make sure to create vertex groups for each bone in the skeleton. Now, we need to assign parts of the weapon to our newly created groups. Here is how to do it step-by-step:- Left-click on the vertex group.
- Select the part of the weapon you want to include (hover over the part and press L).
- Click the “Assign” button.
