Where to make changes
For example,
AC_Gepard uses SAS_Gepard. Equipping Gepard applies that asset’s idle pose and layer classes; firing and reloading use the view’s paired montages.This page explains how the character and weapon Animation Blueprints work together.
AC_Gepard uses SAS_Gepard. Equipping Gepard applies that asset’s idle pose and layer classes; firing and reloading use the view’s paired montages.