This page explains how to adjust animation blending and weapon poses for your character.
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Check the grip during a reload or inspection after changing it.`]}),_jsx(`h3`,{id:`keep-visible-locomotion`,children:`Keep visible locomotion`}),_jsxs(`p`,{children:[`Leave the lower-body `,_jsx(`strong`,{children:`Base Weight`}),` at `,_jsx(`code`,{children:`0`}),` when the legs should follow locomotion. Increase it only when the overlay should affect the legs. `,_jsx(`strong`,{children:`Additive Weight`}),` can bring locomotion movement back into an overlay-driven body group.`]}),_jsx(`p`,{children:`For a hybrid first- and third-person character, compare the result from both cameras. The arm pose may need different local blending from an arms-only setup because the spine and shoulders remain visible.`}),_jsx(`h3`,{id:`change-blending-during-an-action`,children:`Change blending during an action`}),_jsx(`p`,{children:`Use an animated curve when the same action needs different blending over time. 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