All the assets’ contents, such as animations, meshes, sounds, and prefabs can be found in KINEMATION → FPSAnimationPack:Let’s break down each directory now.
This directory contains camera, character, weapon override controllers, and source models. It also includes procedural recoil settings for each weapon.
This directory contains the main animator controllers used to animate characters and weapons. You can find here default animation clips - they are empty and are only used to be overridden by custom animation data.