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Resources

You can find all sound effects in the Plugins → FPS Animation Pack Content → SFX. There are 2 types of sounds, based on how they are triggered in runtime:
  1. Anim Notify-Based
    1. Reloads
    2. Grenade
    3. Movement
  2. Gameplay-Triggered
    1. Firing
    2. Aiming
    3. Fire mode switch
Let’s see how exactly sounds are implemented using real examples:

AnimNotify_PlaySound

This notify is used to play all animation-based sound effects: This notify is usually placed at the beginning of the sequence:

Gameplay Sounds

The firing sounds are played in the BP_WeaponBase: Unlike other effects, firing ones are Sound Cues, which implement randomized pitch, volume as well as the order of sounds: The fire mode switch is played in the respective method of the weapon blueprint: Finally, the aiming sounds are played in the Player Blueprint: