Blending out animations
Magic Blend Assets can automatically blend out when finished, similar to standard animations. This is especially useful for quick, one-off actions like weapon reloads or melee attacks.
This is controlled by the Blend Out Type property:
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Do Not Blend Out – Keeps the Magic Blend Asset active after the animation ends. Default setting. Use for base or idle poses (e.g., character holding a weapon).
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Auto Blend Out – Smoothly disables Magic Blending after the animation ends. Ideal when no blending is needed afterward.
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Auto Blend Out to Previous Asset – Transitions back to the last Magic Blend Asset after completion.
Note: The previous asset must have its Blend Out Type set to Do Not Blend Out.
Important: Auto Blend Out only works if IsAnimation is set to true:
Example use-case
See this video for examples of each blend-out type: