| Weight | Blends the complete ADS correction. |
| Aim Target | Resolves the character transform that the weapon aim point should meet. |
| Position Blend | Blends each position axis between absolute runtime alignment (0) and the additive mesh-pose correction (1). |
| Rotation Blend | Blends each rotation axis between absolute and additive alignment. |
| Aiming Speed | Controls the hip-to-ADS and ADS-to-hip transition. Minimum value is 0.01. |
| Aiming Ease Mode | Shapes the aiming blend. |
| Aim Point Speed | Controls transitions when WeaponView.aimPoint changes. Minimum value is 0.01. |
| Aim Point Ease Mode | Shapes aim-point switching. |