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Included content
- First-person arms and animation-ready character content.
- Full-body locomotion for first-person, third-person, and hybrid controllers.
- Six configured weapon examples:
W_ARX_Mk2,W_Gepard,W_M97,W_Onyx,W_RPG90, andW_TP12. - Character and item animation assets grouped by weapon.
- Procedural profiles for offsets, aim offsets, ADS, additive movement, recoil, and sway.
- Weapon sounds, muzzle flashes, charge effects, recoil data, and camera shakes.
- Example controllers that demonstrate movement and weapon presentation.
The example controllers demonstrate the pack. You can keep your existing movement, combat, inventory, damage, networking, and save systems when you integrate the animations.
Start with Unity
1
Set up your character
Add Gameplay Framework, Shooter Core, camera, input, and skeleton mappings with the Sci-Fi FPS Pack Setup config.
2
Retarget the animation pack
Create an animation override and bake each weapon group for your character.
3
Tune the result
Adjust the procedural asset, feature overrides, and animation curve properties for your controller style.
Character setup
Configure a custom character.
Animation override
Retarget and bake the pack.
Making adjustments
Tune features and animation curves.
FAQ
Can I use the pack with my own controller and character?
Can I use the pack with my own controller and character?
Yes. Sci-Fi FPS Pack is an animation pack. Its example gameplay is a reference implementation, so you can connect the supplied animations and presentation components to a custom controller and character.
Does it support Generic and Humanoid characters?
Does it support Generic and Humanoid characters?
Yes. You can retarget the pack to Generic or Humanoid characters. Map the required Gameplay Framework bones and verify the reference pose before you bake.
Is it only for first-person games?
Is it only for first-person games?
No. The animations read well in both first- and third-person. Use the curve properties and procedural settings to tune a pure FPS viewmodel or a hybrid full-body controller.
Does it include full-body locomotion?
Does it include full-body locomotion?
Yes. The pack includes full-body locomotion and a full-body Animator Controller alongside the first-person setup.
Which render pipelines are supported?
Which render pipelines are supported?
The pack supports the Built-in Render Pipeline, Universal Render Pipeline, and High Definition Render Pipeline.
