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This page configures the runtime foundation before you retarget any animations.

Before you begin

  • Import the Sci-Fi FPS Pack and resolve all script compilation errors.
  • Add the Input System package used by the supplied example controller.
  • Prepare one character prefab or model with an Animator.
  • Open an editable scene.

Set up

Use Pack Setup to add the shared Gameplay Framework components to your character.
1

Add your character to the scene

Drag the character prefab or model into an editable scene. Select the character root that contains the Animator.Pack Setup only accepts one scene GameObject. Do not select a prefab asset, child bone, or multiple objects.
2

Open Pack Setup

Right-click the selected character in the Hierarchy. Choose KINEMATION > Pack Setup.You can also use GameObject > KINEMATION > Pack Setup from the main menu.
3

Apply the pack config

Select from the pack list. Click Set Up Character.
4

Check the generated components

Select the character root and inspect the generated setup.

Component checklist

Verify the skeleton

Open the Skeleton tab on GameplayAnimationController. Select the closest preset and click Auto Map Bones if any required group is incomplete. Check the lower body, spine, neck, arms, fingers, and IK groups before you continue.
Gameplay Animation Controller Skeleton tab with every humanoid group mapped

A complete Gameplay Framework skeleton mapping.

The character is ready when every required skeleton group is mapped, the camera references FirstPersonSocket, and the Console contains no setup errors.

Next step

Continue to Animation override to retarget the supplied animation sets to this character.