Before you begin
- Import the Sci-Fi FPS Pack and resolve all script compilation errors.
- Add the Input System package used by the supplied example controller.
- Prepare one character prefab or model with an
Animator. - Open an editable scene.
Set up
Use Pack Setup to add the shared Gameplay Framework components to your character.1
Add your character to the scene
Drag the character prefab or model into an editable scene. Select the character root that contains the
Animator.Pack Setup only accepts one scene GameObject. Do not select a prefab asset, child bone, or multiple objects.2
Open Pack Setup
Right-click the selected character in the Hierarchy. Choose KINEMATION > Pack Setup.You can also use GameObject > KINEMATION > Pack Setup from the main menu.
3
Apply the pack config
Select from the pack list. Click Set Up Character.![]()
4
Check the generated components
Select the character root and inspect the generated setup.![]()
Component checklist
Verify the skeleton
Open the Skeleton tab onGameplayAnimationController. Select the closest preset and click Auto Map Bones if any required group is incomplete. Check the lower body, spine, neck, arms, fingers, and IK groups before you continue.

A complete Gameplay Framework skeleton mapping.
The character is ready when every required skeleton group is mapped, the camera references
FirstPersonSocket, and the Console contains no setup errors.