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Source-project baseline

The supplied documentation and assets come from an Unreal Engine 5.2 project. Treat 5.2 as the version used to inspect and document the project, not as a universal support range.

Requirements

  • Unreal Engine with the EnhancedInput plugin enabled.
  • A project that can load Blueprint and Niagara content.
  • The Sci-Fi FPS Pack content below /Game/KINEMATION.
KinemationMCP and KinemationEditorUtility are enabled in the source project as editor tools. The supplied material does not establish them as runtime requirements.

Verify the content

After importing the distributed files:
  1. Restart the editor if Unreal requests it after enabling EnhancedInput.
  2. Confirm that /Game/KINEMATION/Common/GameplayFramework exists.
  3. Confirm that /Game/KINEMATION/Common/ShooterCore exists.
  4. Confirm that /Game/KINEMATION/Sci-fi_FPS_Pack exists.
  5. Open /Game/KINEMATION/Sci-fi_FPS_Pack/Demo/Maps/Sci-fi_Shooter_Map.
  6. Run play-in-editor and check that the character can move, switch items, aim, fire, and reload.
The source project’s global default game mode references /Game/KINEMATION/TacticalShooterPack/Maps/LevelPrototyping/BP_TacticalShooterPack. That content is absent from the inspected checkout. Assign a valid game mode in World Settings if the map does not spawn the intended pawn.
Installation is ready when the demo map loads, the BP_SciFi_Character stack resolves, and both Gameplay Framework and Shooter Core content folders are available.
Continue to Sci-Fi content for a product overview, then continue to Character setup.