Source-project baseline
The supplied documentation and assets come from an Unreal Engine 5.2 project. Treat 5.2 as the version used to inspect and document the project, not as a universal support range.Requirements
- Unreal Engine with the
EnhancedInputplugin enabled. - A project that can load Blueprint and Niagara content.
- The Sci-Fi FPS Pack content below
/Game/KINEMATION.
KinemationMCP and KinemationEditorUtility are enabled in the source project as editor tools. The supplied material does not establish them as runtime requirements.
Verify the content
After importing the distributed files:- Restart the editor if Unreal requests it after enabling
EnhancedInput. - Confirm that
/Game/KINEMATION/Common/GameplayFrameworkexists. - Confirm that
/Game/KINEMATION/Common/ShooterCoreexists. - Confirm that
/Game/KINEMATION/Sci-fi_FPS_Packexists. - Open
/Game/KINEMATION/Sci-fi_FPS_Pack/Demo/Maps/Sci-fi_Shooter_Map. - Run play-in-editor and check that the character can move, switch items, aim, fire, and reload.
Installation is ready when the demo map loads, the
BP_SciFi_Character stack resolves, and both Gameplay Framework and Shooter Core content folders are available.