This page explains how to adjust weapon positions, animation, recoil, and firing settings.
{"docsConfig":{"theme":"palm","$schema":"https://mintlify.com/docs.json","name":"Kinemation","colors":{"primary":"#6B4FE8","light":"#EDE9FB","dark":"#2D1F7A"},"logo":{"light":"https://mintcdn.com/kinemation/Oe4SC8lqotg2knLA/images/Kinemation_Logo_Circle.svg?fit=max\u0026auto=format\u0026n=Oe4SC8lqotg2knLA\u0026q=85\u0026s=6a2a2b50270f33282685e0eeb7466c37","dark":"https://mintcdn.com/kinemation/Oe4SC8lqotg2knLA/images/Kinemation_Logo_Circle.svg?fit=max\u0026auto=format\u0026n=Oe4SC8lqotg2knLA\u0026q=85\u0026s=6a2a2b50270f33282685e0eeb7466c37"},"favicon":{"light":"https://mintcdn.com/kinemation/Oe4SC8lqotg2knLA/images/Kinemation_Logo_Circle.svg?fit=max\u0026auto=format\u0026n=Oe4SC8lqotg2knLA\u0026q=85\u0026s=6a2a2b50270f33282685e0eeb7466c37","dark":"https://mintcdn.com/kinemation/Oe4SC8lqotg2knLA/images/Kinemation_Logo_Circle.svg?fit=max\u0026auto=format\u0026n=Oe4SC8lqotg2knLA\u0026q=85\u0026s=6a2a2b50270f33282685e0eeb7466c37"},"navbar":{"links":[],"primary":{"type":"github","href":"https://github.com/kinemation"}},"footer":{"socials":{"youtube":"https://www.youtube.com/@kinemationstudio","discord":"https://discord.gg/kinemation-1027338787958816860"}},"integrations":{"ga4":{"measurementId":"G-QPSE9FYEMW"}},"styling":{"latex":false},"navigation":{"pages":[]}},"deployment":{"deploymentMetadataValue":{"subdomain":"kinemation","hasAudioNarration":false,"actualSubdomain":"kinemation","customDomains":["docs.kinemation.xyz"],"gitSource":{"type":"github","owner":"kinemation","repo":"docs","deployBranch":"main","contentDirectory":"","isPrivate":true,"mountPath":"","label":""},"chroma":{"latestBuiltDeploymentHistoryId":"6aeb42a9119a07d709eb4dd4","collectionId":"b65d8168-028a-444d-8d2d-b45bb94b499b","liveDeploymentHistoryId":"6aeb42a9119a07d709eb4dd4","schemaVersion":"v3"},"entitlements":{"AI_CHAT":{"status":"DISABLED"}},"buildId":"6aeb70e594364f1ef49fdc2e","clientVersion":"0.0.4054","searchFilterCounts":[{"language":"default","tag":"Unreal Engine","count":82},{"language":"default","tag":"Unity","count":72},{"language":"default","tag":"Character Animation System","count":65},{"language":"default","tag":"General","count":54},{"language":"default","tag":"Survival Pack","count":47},{"language":"default","tag":"Scriptable Animation System","count":45},{"language":"default","tag":"Sci-Fi FPS Pack","count":41},{"language":"default","tag":"Tactical Shooter Pack","count":38},{"language":"default","tag":"Tutorials","count":32},{"language":"default","tag":"FPS Animation Pack","count":30}]},"assistantConfig":{"enableAskAiButton":false,"enableStarterQuestions":false,"enableContextualStarterQuestions":false,"enableAskAiSearchBar":true,"deflection":{"enabled":true,"email":"support@kinemation.xyz"}},"basePath":"","hasChatPermissions":false,"hasWebMcpPermissions":false,"toggles":[{"name":"kill-isr","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"agent-mintlify-slack","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"agent-integrations-settings","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"rbac-expansion","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"automations-pr-grouping","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"custom-prefix","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"analytics-v7","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"user-flows-analytics","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"no-publish-flow","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"workos-onboarding","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"llms-txt-v2","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"snapshot-serving-live","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"stripTemperatureMiddleware","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"support-platform-pylon-zendesk","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"snapshot-serving","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"instant-rollback","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"granular-notifications-server","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"granular-notifications","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"automations-fable","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"fixed-ai-action-pricing","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"automation-resolve-merge-conflict","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"scoped-publishing","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"mintql","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"page-level-analytics","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"editor-version-history-v2","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"billing-page-v2","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"full-page-search","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"workspace-projects","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"assistant-v5","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"fork-pr-previews","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"revalidation-jwt","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"vite-origin","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"workos-sso-scim","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"hobby-abuse-scan","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"dashboard-inbox","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"workos-signup","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"turbopuffer-dual-write","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"workos-enabled","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"approve-review-flow","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"sso-setup-deadline-banner","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false},{"name":"turbopuffer-serve","enabled":true,"variant":{"name":"disabled","enabled":false,"feature_enabled":true},"impressionData":false}],"googleFontsInlined":false},"customCss":[{"filePath":"custom.css","content":"main :is(img, video){display:block;max-width:min(var(--kinemation-image-max-width),100%);height:auto;margin-inline:auto}main .frame{max-width:min(var(--kinemation-image-max-width),100%);margin-inline:auto}main .frame :is(img, video){max-width:100%}:root{--kinemation-image-max-width:75%;--kinemation-callout-text-light:#4b5563;--kinemation-callout-text-dark:#f3f4f6}[data-component-part=callout-content]{color:var(--kinemation-callout-text-light)!important}html.dark [data-component-part=callout-content]{color:var(--kinemation-callout-text-dark)!important}"}],"page":{"pagePath":"sci-fi-fps-pack/unreal/get-started/making-adjustments","slug":"/sci-fi-fps-pack/unreal/get-started/making-adjustments","pageMetadata":{"title":"Making adjustments","sidebarTitle":"🔸 Making adjustments","description":"This page explains how to adjust weapon positions, animation, recoil, and firing settings.","href":"/sci-fi-fps-pack/unreal/get-started/making-adjustments"},"description":{"compiledSource":"\"use strict\";\nconst {jsx: _jsx} = arguments[0];\nconst {useMDXComponents: _provideComponents} = arguments[0];\nfunction _createMdxContent(props) {\n const _components = {\n p: \"p\",\n ..._provideComponents(),\n ...props.components\n };\n return _jsx(_components.p, {\n children: \"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\"\n });\n}\nfunction MDXContent(props = {}) {\n const {wrapper: MDXLayout} = {\n ..._provideComponents(),\n ...props.components\n };\n return MDXLayout ? _jsx(MDXLayout, {\n ...props,\n children: _jsx(_createMdxContent, {\n ...props\n })\n }) : _createMdxContent(props);\n}\nreturn {\n default: MDXContent\n};\n","frontmatter":{},"scope":{}},"pageType":"default","mdx":{"mdxSource":{"compiledSource":"\"use strict\";const{Fragment:_Fragment,jsx:_jsx,jsxs:_jsxs}=arguments[0];const{useMDXComponents:_provideComponents}=arguments[0];const MakingAdjustments=({weaponPath,settingsPath,settingsPrefix,settingsImage,offsetImage,movementImage,aimingImage,swayImage,settingsLink,weaponsLink,recoilLink,motionLink})=>{const _components={a:`a`,..._provideComponents()};return _jsxs(_Fragment,{children:[_jsx(`h2`,{id:`find-the-weapon-settings`,children:`Find the weapon settings`}),_jsxs(`p`,{children:[`Open `,_jsx(`code`,{children:settingsPath}),` in the `,_jsx(`strong`,{children:`Content Browser`}),`. Each weapon has an animation settings asset with the `,_jsx(`code`,{children:settingsPrefix}),` prefix. Open the asset for the weapon you want to adjust.`]}),settingsImage,_jsxs(`p`,{children:[`These assets control the weapon pose, movement, aiming, sway, and recoil. You can also find the assigned asset through `,_jsx(`strong`,{children:`Animation Settings`}),` on the weapon's view component. See `,_jsx(_components.a,{href:weaponsLink,children:`Items and weapons`}),` for the weapon and settings list.`]}),_jsx(`h2`,{id:`holding-pose`,children:`Holding pose`}),_jsxs(`p`,{children:[_jsx(`strong`,{children:`Idle Pose`}),` sets the base pose used to hold the weapon. Open the assigned animation to check the pose. See `,_jsx(_components.a,{href:settingsLink+`#general`,children:`General animation settings`}),` for the pose and animation layer settings.`]}),_jsx(`h2`,{id:`weapon-position`,children:`Weapon position`}),_jsxs(`p`,{children:[`Expand `,_jsx(`strong`,{children:`Viewmodel Offset`}),` in the animation settings. Use `,_jsx(`strong`,{children:`Weapon Offset`}),` to move or rotate the weapon. Use `,_jsx(`strong`,{children:`Right Hand Offset`}),` and `,_jsx(`strong`,{children:`Left Hand Offset`}),` to adjust the grip. `,_jsx(`strong`,{children:`Pivot Offset`}),` changes the pivot used for procedural weapon motion.`]}),offsetImage,_jsxs(`p`,{children:[`Check the result while aiming and reloading as well as in the idle pose. See `,_jsx(_components.a,{href:settingsLink+`#viewmodel-offset`,children:`Viewmodel offset`}),` for more details.`]}),_jsx(`h2`,{id:`movement`,children:`Movement`}),_jsxs(`p`,{children:[`The `,_jsx(`strong`,{children:`Idle`}),`, `,_jsx(`strong`,{children:`Walk`}),`, `,_jsx(`strong`,{children:`Sprint`}),`, `,_jsx(`strong`,{children:`Jump Start`}),`, `,_jsx(`strong`,{children:`Jump Loop`}),`, and `,_jsx(`strong`,{children:`Jump End`}),` sections control weapon movement in each state.`]}),movementImage,_jsxs(`table`,{children:[_jsx(`thead`,{children:_jsxs(`tr`,{children:[_jsx(`th`,{children:`Setting`}),_jsx(`th`,{children:`What it does`})]})}),_jsxs(`tbody`,{children:[_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Motion`})}),_jsx(`td`,{children:`The animation used for the movement state.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Intensity`})}),_jsx(`td`,{children:`The amount of movement. Lower it to reduce the motion.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Play Rate`})}),_jsx(`td`,{children:`The animation speed.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Offset`})}),_jsx(`td`,{children:`An additional position and rotation offset for this state.`})]})]})]}),_jsxs(`p`,{children:[`These settings affect animation. Character movement speeds are configured on the character. See `,_jsx(_components.a,{href:settingsLink+`#movement`,children:`Movement settings`}),`.`]}),_jsx(`h2`,{id:`aiming`,children:`Aiming`}),_jsx(`p`,{children:`Use the aiming settings to adjust the transition into aiming down sights (ADS).`}),aimingImage,_jsxs(`table`,{children:[_jsx(`thead`,{children:_jsxs(`tr`,{children:[_jsx(`th`,{children:`Setting`}),_jsx(`th`,{children:`What it does`})]})}),_jsxs(`tbody`,{children:[_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Ads Speed`})}),_jsx(`td`,{children:`How quickly the weapon enters and leaves the aiming pose.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Ads Easing`})}),_jsx(`td`,{children:`How the transition accelerates and slows down.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Ads Additive Blend`})}),_jsx(`td`,{children:`How much additive animation remains while aiming.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Ads FOV`})}),_jsx(`td`,{children:`The camera field of view while aiming. Lower values give a closer view.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Ads Motion`})}),_jsx(`td`,{children:`The additional IK motion used when aiming.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Fire Mode Motion`})}),_jsx(`td`,{children:`The IK motion used when switching fire modes.`})]})]})]}),_jsxs(`p`,{children:[`See `,_jsx(_components.a,{href:settingsLink+`#aiming`,children:`Aiming settings`}),` and `,_jsx(_components.a,{href:motionLink,children:`IK motion`}),` for more details.`]}),_jsx(`h2`,{id:`sway`,children:`Sway`}),_jsxs(`p`,{children:[_jsx(`strong`,{children:`Movement Sway`}),` adds motion when the character moves. `,_jsx(`strong`,{children:`Aiming Sway`}),` adds motion when you look around. Both have separate `,_jsx(`strong`,{children:`Position`}),` and `,_jsx(`strong`,{children:`Rotation`}),` settings.`]}),swayImage,_jsxs(`p`,{children:[`Start with `,_jsx(`strong`,{children:`Scale`}),` to adjust sway strength. Use `,_jsx(`strong`,{children:`Ads Scale`}),` to reduce sway while aiming. `,_jsx(`strong`,{children:`Stiffness`}),` and `,_jsx(`strong`,{children:`Damping`}),` control how the spring moves and settles. `,_jsx(`strong`,{children:`Interp Speed`}),` and `,_jsx(`strong`,{children:`Smoothing Speed`}),` control how quickly it responds, while `,_jsx(`strong`,{children:`Clamp Value`}),` limits the input where clamping is used.`]}),_jsxs(`p`,{children:[`Test movement and mouse input separately, then repeat while aiming. See `,_jsx(_components.a,{href:settingsLink+`#sway`,children:`Sway settings`}),` for the individual properties.`]}),_jsx(`h2`,{id:`recoil`,children:`Recoil`}),_jsxs(`p`,{children:[`Open the asset assigned to `,_jsx(`strong`,{children:`Recoil Data`}),` in the animation settings. Adjust the hip and aim ranges to change the weapon kick. The recoil asset also controls recovery, controller recoil, and camera shake. See `,_jsx(_components.a,{href:recoilLink,children:`Recoil`}),` for the full settings reference.`]}),_jsx(`h2`,{id:`fire-rate-and-ammunition`,children:`Fire rate and ammunition`}),_jsxs(`p`,{children:[`Open the weapon Blueprint in `,_jsx(`code`,{children:weaponPath}),` and select `,_jsx(`strong`,{children:`Class Defaults`}),`. Adjust these settings to change how the weapon fires:`]}),_jsxs(`table`,{children:[_jsx(`thead`,{children:_jsxs(`tr`,{children:[_jsx(`th`,{children:`Setting`}),_jsx(`th`,{children:`What it does`})]})}),_jsxs(`tbody`,{children:[_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Fire Rate`})}),_jsx(`td`,{children:`Shots per minute. Increase it to fire faster.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Active Fire Mode`})}),_jsx(`td`,{children:`The selected firing mode: semi, burst, or auto.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Supports Full Auto`})}),_jsx(`td`,{children:`Whether automatic firing is available.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Burst Num`})}),_jsx(`td`,{children:`The number of shots in a burst.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Max Ammo`})}),_jsx(`td`,{children:`The ammunition capacity.`})]}),_jsxs(`tr`,{children:[_jsx(`td`,{children:_jsx(`strong`,{children:`Active Ammo`})}),_jsx(`td`,{children:`The starting ammunition count.`})]})]})]}),_jsxs(`p`,{children:[`See `,_jsx(_components.a,{href:weaponsLink+`#weapon-settings`,children:`Weapon settings`}),` for more details. Grenades and other specialized weapons may have different settings.`]}),_jsx(`h2`,{id:`test-your-adjustments`,children:`Test your adjustments`}),_jsxs(`p`,{children:[`Save your changes, then press `,_jsx(`strong`,{children:`Play`}),` and equip the weapon. Test movement, aiming, firing, and reloading. Change one setting at a time so you can compare the result.`]})]})};function _createMdxContent(props){const _components={img:`img`,..._provideComponents(),...props.components},{Frame,_MdxComponentBoundary}=_components;if(!Frame)_missingMdxReference(`Frame`,true);if(!_MdxComponentBoundary)_missingMdxReference(`_MdxComponentBoundary`,true);return _jsx(_MdxComponentBoundary,{name:`MakingAdjustments`,children:_jsx(MakingAdjustments,{weaponPath:`/Game/KINEMATION/Sci-fi_FPS_Pack/Blueprints/Weapons`,settingsPath:`/Game/KINEMATION/Sci-fi_FPS_Pack/Blueprints/Weapons`,settingsPrefix:`SAS_`,settingsImage:_jsx(Frame,{caption:`Open the animation settings asset for the weapon you want to adjust.`,children:_jsx(_components.img,{src:`https://mintcdn.com/kinemation/pVOinQJ5aT59AJJy/images/sci-fi-fps-pack/unreal/sci-fi-fps-pack_content_weapon-animation-settings.png?fit=max\u0026auto=format\u0026n=pVOinQJ5aT59AJJy\u0026q=85\u0026s=0ce9d8c52a30ba881be6c1dd5aa272b9`,alt:`Weapon animation settings assets in the Content Browser`})}),offsetImage:_jsx(Frame,{caption:`Adjust the weapon position and hand offsets.`,children:_jsx(_components.img,{src:`https://mintcdn.com/kinemation/BvKUc44M8EsdeT19/images/gameplay-framework/unreal/AnimationSettings_General_ViewmodelOffset.png?fit=max\u0026auto=format\u0026n=BvKUc44M8EsdeT19\u0026q=85\u0026s=e67ae263a71bda213eabf9e5404c43b8`,alt:`Viewmodel offset settings`})}),movementImage:_jsx(Frame,{caption:`Adjust the animation for each movement state.`,children:_jsx(_components.img,{src:`https://mintcdn.com/kinemation/BvKUc44M8EsdeT19/images/gameplay-framework/unreal/AnimationSettings_ProceduralMovement.png?fit=max\u0026auto=format\u0026n=BvKUc44M8EsdeT19\u0026q=85\u0026s=1dec5811dbbced0b074bcaac9f5757c3`,alt:`Procedural movement settings`})}),aimingImage:_jsx(Frame,{caption:`Adjust aiming speed, motion, and field of view.`,children:_jsx(_components.img,{src:`https://mintcdn.com/kinemation/UM_aaEsISgGp3gjD/images/shooter-core/unreal/ShooterAnimationSettings_Aiming.png?fit=max\u0026auto=format\u0026n=UM_aaEsISgGp3gjD\u0026q=85\u0026s=b5e57e80a48396370b855ba10c58a449`,alt:`Shooter aiming settings`})}),swayImage:_jsx(Frame,{caption:`Adjust movement and aiming sway.`,children:_jsx(_components.img,{src:`https://mintcdn.com/kinemation/UM_aaEsISgGp3gjD/images/shooter-core/unreal/ShooterAnimationSettings_Sway.png?fit=max\u0026auto=format\u0026n=UM_aaEsISgGp3gjD\u0026q=85\u0026s=abfa69b12250ff8d895c0ce9ff7e46ce`,alt:`Movement and aiming sway settings`})}),settingsLink:`/sci-fi-fps-pack/unreal/general/animation-settings`,weaponsLink:`/sci-fi-fps-pack/unreal/general/items-and-weapons`,recoilLink:`/sci-fi-fps-pack/unreal/general/recoil`,motionLink:`/sci-fi-fps-pack/unreal/general/ik-motion`})})}function MDXContent(props={}){const{wrapper:MDXLayout}={..._provideComponents(),...props.components};return MDXLayout?_jsx(MDXLayout,{...props,children:_jsx(_createMdxContent,{...props})}):_createMdxContent(props)}return{MakingAdjustments,default:MDXContent};function _missingMdxReference(id,component){throw new Error(`Expected `+(component?`component`:`object`)+\" `\"+id+\"` to be defined: you likely forgot to import, pass, or provide it.\")}","frontmatter":{},"scope":{"config":{},"pageMetadata":{"title":"Making adjustments","sidebarTitle":"🔸 Making adjustments","description":"This page explains how to adjust weapon positions, animation, recoil, and firing settings.","href":"/sci-fi-fps-pack/unreal/get-started/making-adjustments"}}},"mdxSourceWithNoJs":null,"noJsSplices":[[19,69,"jsx:_jsx}=arguments["],[153,8393,")=>null;function _cr"]]},"mdxExtracts":{"tableOfContents":[],"codeExamples":{}},"jsLinks":[],"subdomain":"kinemation","siteName":"Kinemation","title":"Making adjustments - Kinemation","navMaps":{"firstHrefInVersion":{},"firstHrefInLanguage":{}},"lastModified":"2026-11-04T13:53:09.982Z","originalFileLocation":"sci-fi-fps-pack/unreal/get-started/making-adjustments.mdx"},"headHtml":"\u003cscript data-mint-head>(function(){var d=document.documentElement,p=null;if(!p){try{p=localStorage.getItem(\"isDarkMode\")}catch(e){}if(p==='true')p='dark';else if(p==='false')p='light';if(p!=='light'\u0026\u0026p!=='dark'\u0026\u0026p!=='system')p=\"system\"}var r=p==='system'?(matchMedia(\"(prefers-color-scheme: dark)\").matches?'dark':'light'):p;d.classList.remove(r==='dark'?'light':'dark');d.classList.add(r);d.setAttribute(\"data-theme-preference\",p)})();\u003c/script>\u003cmeta data-mint-head name=\"description\" content=\"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\">\u003cmeta data-mint-head name=\"application-name\" content=\"Kinemation\">\u003cmeta data-mint-head name=\"generator\" content=\"Mintlify\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"192x192\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/android-chrome-192x192.png\" media=\"(prefers-color-scheme: light)\">\u003clink data-mint-head rel=\"apple-touch-icon\" type=\"image/png\" sizes=\"180x180\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/apple-touch-icon.png\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"16x16\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/favicon-16x16.png\" media=\"(prefers-color-scheme: light)\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"32x32\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/favicon-32x32.png\" media=\"(prefers-color-scheme: light)\">\u003clink data-mint-head rel=\"shortcut icon\" type=\"image/x-icon\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/favicon.ico\" media=\"(prefers-color-scheme: light)\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"192x192\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon-dark/android-chrome-192x192.png\" media=\"(prefers-color-scheme: dark)\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"16x16\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon-dark/favicon-16x16.png\" media=\"(prefers-color-scheme: dark)\">\u003clink data-mint-head rel=\"icon\" type=\"image/png\" sizes=\"32x32\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon-dark/favicon-32x32.png\" media=\"(prefers-color-scheme: dark)\">\u003clink data-mint-head rel=\"shortcut icon\" type=\"image/x-icon\" href=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon-dark/favicon.ico\" media=\"(prefers-color-scheme: dark)\">\u003cmeta data-mint-head property=\"og:title\" content=\"Making adjustments - Kinemation\">\u003cmeta data-mint-head property=\"og:description\" content=\"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\">\u003cmeta data-mint-head property=\"og:site_name\" content=\"Kinemation\">\u003cmeta data-mint-head property=\"og:url\" content=\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments\">\u003cmeta data-mint-head property=\"og:type\" content=\"website\">\u003cmeta data-mint-head property=\"og:image\" content=\"https://kinemation.mintlify.app/_mintlify/api/og/v2?division=Get+started\u0026amp;title=Making+adjustments\u0026amp;description=This+page+explains+how+to+adjust+weapon+positions%2C+animation%2C+recoil%2C+and+firing+settings.\u0026amp;theme=d385265a4ecff8c3e0b74bf5\u0026amp;signature=8b286407dd52c82ccd8f35de30d2cfadfb789de65c080856f75912b94dfa42af\">\u003cmeta data-mint-head property=\"og:image:width\" content=\"1200\">\u003cmeta data-mint-head property=\"og:image:height\" content=\"630\">\u003cmeta data-mint-head name=\"twitter:card\" content=\"summary_large_image\">\u003cmeta data-mint-head name=\"twitter:title\" content=\"Making adjustments - Kinemation\">\u003cmeta data-mint-head name=\"twitter:description\" content=\"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\">\u003cmeta data-mint-head name=\"twitter:image\" content=\"https://kinemation.mintlify.app/_mintlify/api/og/v2?division=Get+started\u0026amp;title=Making+adjustments\u0026amp;description=This+page+explains+how+to+adjust+weapon+positions%2C+animation%2C+recoil%2C+and+firing+settings.\u0026amp;theme=d385265a4ecff8c3e0b74bf5\u0026amp;signature=8b286407dd52c82ccd8f35de30d2cfadfb789de65c080856f75912b94dfa42af\">\u003cmeta data-mint-head name=\"twitter:image:width\" content=\"1200\">\u003cmeta data-mint-head name=\"twitter:image:height\" content=\"630\">\u003cmeta data-mint-head name=\"msapplication-config\" content=\"/mintlify-assets/_mintlify/favicons/kinemation/gXWNzvMHcmAcDlK_/_generated/favicon/browserconfig.xml\">\u003cmeta data-mint-head name=\"apple-mobile-web-app-title\" content=\"Kinemation\">\u003cmeta data-mint-head name=\"msapplication-TileColor\" content=\"#6B4FE8\">\u003clink data-mint-head rel=\"canonical\" href=\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments\">\u003clink data-mint-head rel=\"alternate\" type=\"application/xml\" href=\"/sitemap.xml\">\u003clink data-mint-head rel=\"alternate\" type=\"text/markdown\" href=\"/sci-fi-fps-pack/unreal/get-started/making-adjustments.md\">\u003cscript data-mint-head type=\"application/ld+json\">{\"@context\":\"https://schema.org\",\"@graph\":[{\"@type\":\"Organization\",\"@id\":\"https://docs.kinemation.xyz/#organization\",\"name\":\"Kinemation\",\"url\":\"https://docs.kinemation.xyz\",\"logo\":{\"@type\":\"ImageObject\",\"url\":\"https://mintcdn.com/kinemation/Oe4SC8lqotg2knLA/images/Kinemation_Logo_Circle.svg?fit=max\u0026auto=format\u0026n=Oe4SC8lqotg2knLA\u0026q=85\u0026s=6a2a2b50270f33282685e0eeb7466c37\"}},{\"@type\":\"WebSite\",\"@id\":\"https://docs.kinemation.xyz#website\",\"name\":\"Kinemation\",\"url\":\"https://docs.kinemation.xyz\",\"publisher\":{\"@id\":\"https://docs.kinemation.xyz/#organization\"}},{\"@type\":\"WebPage\",\"@id\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments#webpage\",\"url\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments\",\"name\":\"Making adjustments\",\"description\":\"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\",\"dateModified\":\"2026-11-04T13:53:09.982Z\",\"isPartOf\":{\"@id\":\"https://docs.kinemation.xyz#website\"},\"breadcrumb\":{\"@id\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments#breadcrumb\"}},{\"@type\":\"BreadcrumbList\",\"@id\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Unreal Engine\",\"item\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/installation\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Get started\",\"item\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/installation\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Making adjustments\",\"item\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments\"}]},{\"@type\":[\"Article\",\"TechArticle\"],\"@id\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments#article\",\"headline\":\"Making adjustments\",\"name\":\"Making adjustments\",\"description\":\"This page explains how to adjust weapon positions, animation, recoil, and firing settings.\",\"url\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments\",\"mainEntityOfPage\":{\"@id\":\"https://docs.kinemation.xyz/sci-fi-fps-pack/unreal/get-started/making-adjustments#webpage\"},\"dateModified\":\"2026-11-04T13:53:09.982Z\",\"publisher\":{\"@id\":\"https://docs.kinemation.xyz/#organization\"},\"isPartOf\":{\"@id\":\"https://docs.kinemation.xyz#website\"}}]}\u003c/script>\u003cscript data-mint-head type=\"application/ld+json\">{\"@context\":\"https://schema.org\",\"@type\":\"WebSite\",\"name\":\"Kinemation\",\"creator\":{\"@type\":\"Organization\",\"name\":\"Mintlify\",\"url\":\"https://mintlify.com\"}}\u003c/script>","siteName":"Kinemation","nav":{"global":null,"products":[{"product":"Character Animation System","pages":[{"title":"Character Animation System","href":"/cas/welcome"}]},{"product":"Motion Warping","pages":[{"title":"Motion Warping","href":"/mw/welcome"}]},{"product":"Retarget Pro","pages":[{"title":"Retarget Pro","href":"/retarget-pro/welcome"}]},{"product":"Tactical Shooter Pack","pages":[{"title":"Tactical Shooter Pack","href":"/tactical-shooter-pack/unreal/welcome"}]},{"product":"FPS Animation Pack","pages":[{"title":"FPS Animation Pack","href":"/fps-animation-pack/unreal/welcome"}]},{"product":"PRAS","pages":[{"title":"PRAS","href":"/pras/welcome"}]},{"product":"Magic Blend","pages":[{"title":"Magic Blend","href":"/magic-blend/readme"}]},{"product":"Scriptable Animation System","pages":[{"title":"Scriptable Animation System","href":"/scriptable-animation-system/welcome"}]},{"product":"Sci-Fi FPS Pack","pages":[{"title":"👋Welcome","sidebarTitle":"👋Welcome","href":"/sci-fi-fps-pack/welcome"},{"group":"Unreal Engine","pages":[{"group":"Get started","pages":[{"title":"Installation","sidebarTitle":"🔹 Installation","href":"/sci-fi-fps-pack/unreal/get-started/installation"},{"title":"Content overview","sidebarTitle":"🔹 Content overview","href":"/sci-fi-fps-pack/unreal/get-started/content-overview"},{"title":"Character setup","sidebarTitle":"🔸 Character setup","description":"This page explains how to use your own character with Sci-Fi FPS Pack.","href":"/sci-fi-fps-pack/unreal/get-started/character-setup"},{"title":"Making adjustments","sidebarTitle":"🔸 Making adjustments","href":"/sci-fi-fps-pack/unreal/get-started/making-adjustments"}]},{"group":"Tutorials","pages":[{"title":"Animation setup","sidebarTitle":"🔸 Animation setup","description":"This page explains how to retarget animations and assign an animation override.","href":"/sci-fi-fps-pack/unreal/tutorials/animation-setup"},{"title":"Project integration","sidebarTitle":"🔹 Project integration","href":"/sci-fi-fps-pack/unreal/tutorials/project-integration"},{"title":"Create a weapon","sidebarTitle":"🔹 Create a weapon","href":"/sci-fi-fps-pack/unreal/tutorials/create-a-weapon"}]},{"group":"General","pages":[{"title":"Character","sidebarTitle":"🔹 Character","href":"/sci-fi-fps-pack/unreal/general/character"},{"title":"Items and weapons","sidebarTitle":"🔹 Items and weapons","href":"/sci-fi-fps-pack/unreal/general/items-and-weapons"},{"title":"Visual effects","sidebarTitle":"🔹 Visual effects","href":"/sci-fi-fps-pack/unreal/general/visual-effects"},{"title":"Gameplay animation","sidebarTitle":"🔸 Gameplay animation","href":"/sci-fi-fps-pack/unreal/general/gameplay-animation"},{"title":"Animation settings","sidebarTitle":"🔸 Animation settings","href":"/sci-fi-fps-pack/unreal/general/animation-settings"},{"title":"First-person camera","sidebarTitle":"🔸 First-person camera","href":"/sci-fi-fps-pack/unreal/general/first-person-camera"},{"title":"IK motion","sidebarTitle":"🔸 IK motion","href":"/sci-fi-fps-pack/unreal/general/ik-motion"},{"title":"Recoil","sidebarTitle":"🔸 Recoil","href":"/sci-fi-fps-pack/unreal/general/recoil"},{"group":"Notifies","pages":[{"title":"Play sound","sidebarTitle":"🔸 Play sound","href":"/sci-fi-fps-pack/unreal/general/animation-notifies/play-sound"},{"title":"Set bone visibility","sidebarTitle":"🔸 Set bone visibility","href":"/sci-fi-fps-pack/unreal/general/animation-notifies/set-bone-visibility"},{"title":"Reload weapon","sidebarTitle":"🔸 Reload weapon","href":"/sci-fi-fps-pack/unreal/general/animation-notifies/reload-weapon"},{"title":"Spawn casing","sidebarTitle":"🔸 Spawn casing","href":"/sci-fi-fps-pack/unreal/general/animation-notifies/spawn-casing"}]},{"group":"Modifiers","pages":[{"title":"Bone motion extractor","sidebarTitle":"🔸 Bone motion extractor","href":"/sci-fi-fps-pack/unreal/general/animation-modifiers/bone-motion-extractor"},{"title":"Camera motion extractor","sidebarTitle":"🔸 Camera motion extractor","href":"/sci-fi-fps-pack/unreal/general/animation-modifiers/camera-motion-extractor"},{"title":"Copy curves","sidebarTitle":"🔸 Copy curves","href":"/sci-fi-fps-pack/unreal/general/animation-modifiers/copy-curves"}]}]}]},{"group":"Unity","pages":[{"group":"Get started","pages":[{"title":"💻 Installation","sidebarTitle":"💻 Installation","href":"/sci-fi-fps-pack/unity/get-started/installation"},{"title":"📖 Content overview","sidebarTitle":"📖 Content overview","href":"/sci-fi-fps-pack/unity/get-started/content-overview"},{"title":"🏃 Character setup","sidebarTitle":"🏃 Character setup","href":"/sci-fi-fps-pack/unity/get-started/character-setup"},{"title":"Making adjustments","sidebarTitle":"🔸 Making adjustments","href":"/sci-fi-fps-pack/unity/get-started/making-adjustments"}]},{"group":"General","pages":[{"title":"🔸 Animation system","sidebarTitle":"🔸 Animation system","href":"/sci-fi-fps-pack/unity/general/animation-system"},{"group":"🔸 Procedural animation","root":{"title":"Procedural animation","sidebarTitle":"Procedural animation","href":"/sci-fi-fps-pack/unity/general/features/index"},"pages":[{"title":"◻️Viewmodel offset","sidebarTitle":"◻️Viewmodel offset","href":"/sci-fi-fps-pack/unity/general/features/viewmodel-offset"},{"title":"◻️ADS","sidebarTitle":"◻️ADS","href":"/sci-fi-fps-pack/unity/general/features/ads"},{"title":"◻️Procedural additives","sidebarTitle":"◻️Procedural additives","href":"/sci-fi-fps-pack/unity/general/features/procedural-additives"},{"title":"◻️Sway","sidebarTitle":"◻️Sway","href":"/sci-fi-fps-pack/unity/general/features/sway"},{"title":"◻️Aim offset","sidebarTitle":"◻️Aim offset","href":"/sci-fi-fps-pack/unity/general/features/aim-offset"}]},{"title":"Item View","sidebarTitle":"🔹 Item View","href":"/sci-fi-fps-pack/unity/general/item-views"},{"title":"Weapons","sidebarTitle":"🔹 Weapons","href":"/sci-fi-fps-pack/unity/general/weapon-runtime"},{"title":"Character","sidebarTitle":"🔹 Character","href":"/sci-fi-fps-pack/unity/general/character-runtime"}]},{"group":"Tools","pages":[{"title":"🛠️Animation Clip Sampler","sidebarTitle":"🛠️Animation Clip Sampler","href":"/sci-fi-fps-pack/unity/tools/animation-clip-sampler"},{"title":"🛠️Copy Bone","sidebarTitle":"🛠️Copy Bone","href":"/sci-fi-fps-pack/unity/tools/copy-bone"},{"title":"🛠️FBX Exporter","sidebarTitle":"🛠️FBX Exporter","href":"/sci-fi-fps-pack/unity/tools/fbx-exporter"},{"title":"🛠️Modify Avatar Mask","sidebarTitle":"🛠️Modify Avatar Mask","href":"/sci-fi-fps-pack/unity/tools/modify-avatar-mask"},{"title":"🛠️Update Packages","sidebarTitle":"🛠️Update Packages","href":"/sci-fi-fps-pack/unity/tools/update-packages"}]}]}]},{"product":"Survival Pack","pages":[{"title":"Survival Pack","href":"/survival-pack/welcome"}]}]},"basePath":"","title":"Making adjustments - Kinemation","buildId":"dpl_345ReqzYaAjzS9QpeJemsKdb7KDj","deploymentId":"dpl_345ReqzYaAjzS9QpeJemsKdb7KDj","dynamics":[],"chunks":[]}