1
Assign the skeleton
Right-click on your character mesh and click “Assign Skeleton”. Next, pick the Manny skeleton from the Tactical Shooter Pack.

Note: This will only work with models rigged to the UE5 Mannequin.
2
Create a new Animation Blueprint
Pick the Manny skeleton from the Tactical Shooter Pack.
Open the blueprint, go to “Class Defaults” and set “Parent Class” to “ABP_CopyPose”.


3
Add a new mesh component
Go to the 
BP_TacticalShooterCharacter blueprint, add a new Skeletal Mesh Component and parent it to “Mesh”.
4
Assign the mesh and blueprint
Select the new mesh component and assign your custom character mesh and the animation blueprint.

5
Adjust the main mesh
Finally, select the “Mesh” component and set its visibility flag to false.
Search for “Anim Tick” and set it to “Always Tick Pose and Refresh Bones”.


