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1

Assign the skeleton

Right-click on your character mesh and click “Assign Skeleton”. Next, pick the Manny skeleton from the Tactical Shooter Pack.
Note: This will only work with models rigged to the UE5 Mannequin.
2

Create a new Animation Blueprint

Pick the Manny skeleton from the Tactical Shooter Pack.Open the blueprint, go to “Class Defaults” and set “Parent Class” to “ABP_CopyPose”.
3

Add a new mesh component

Go to the BP_TacticalShooterCharacter blueprint, add a new Skeletal Mesh Component and parent it to “Mesh”.
4

Assign the mesh and blueprint

Select the new mesh component and assign your custom character mesh and the animation blueprint.
5

Adjust the main mesh

Finally, select the “Mesh” component and set its visibility flag to false.Search for “Anim Tick” and set it to “Always Tick Pose and Refresh Bones”.