Content
All content - animations, weapons, sounds, and Blueprints - is located in KINEMATION/TacticalShooterPack.:
Tactical Shooter Pack content.

Content folders.
Animations
This folder contains camera, character, and weapon animations. It also includes Animation Blueprints for UE4 and UE5 skeletons.
Animation Blueprints for UE5 Mannequin.
- ABP_UE5_Sway: Applies procedural aiming and movement sway.
- ABP_UE5_IK_Ads: Applies procedural aiming.
- ABP_UE5_IK_Main: Applies general procedural animation (spine rotation, leaning, recoil, etc.).
- ABP_UE5_IK_Pose: Positions the weapon and hands via IK.
Blueprints
This folder contains all Blueprints used in the pack:
Blueprint content.
- AdditiveMotions: Procedural additive animations played when aiming or changing fire mode.
- Attachments: Blueprint foundation for the attachment system (work in progress).
- Data: Settings and structs used in the pack (e.g., weapon animation settings).
- Notifies: Custom Animation Notifies used in the pack.
- Recoil: Recoil settings for each weapon.
- Weapons: Game‑ready weapon Blueprints.

Blueprint content.
- AC_TacticalShooterAnimation: Actor Component that connects gameplay and Animation Blueprints; treat it as an interface between the player and the animation system.
- BP_TacticalShooterCharacter: Game‑ready player Blueprint.
- BP_TacticalShooterWeapon: Base class for all weapons.
- BPI_TacticalShooterCharacter: Interface used by weapons and Animation Blueprints.
- BPI_TacticalShooterWeapon: Interface that passes data to the animation system.
- TacOperatorSettings is an asset that contains meshes as well as weapons to use.