Overview
Weapons are responsible for these gameplay actions:- Reloading
- Changing fire modes
- Equip/UnEquip animations
- Firing
- Character Controller: override controller for this weapon.
- Recoil Anim Data: procedural recoil settings.
- Camera Shake: recoil camera shakes.
- Ik Offset: translation offset for the arms.
- Left Clavicle Offset: translation offset for the left arm.
- Right Clavicle Offset: translation offset for the right arm.
- Aim Point Offset: translation offset for the aiming socket.
- Right Hand Sprint Offset: rotation offset activated when tactical sprinting.
- Ads Blend: blend between absolute and additive aiming.
- Fire Rate: in rounds-per-minute.
- Ammo: default ammo size.
- Aim Fov: field-of-view when aiming.
- Full Auto: whether the weapon supports full auto.
- Use Fire Clip: whether to use firing animation.
- Has Equip Override: whether to use custom equip animation.
- Has Fire Out: whether to lock the bolt after firing.
- Use Sprint Trigger Discipline: whether to use gun safety when sprinting.
- Fire Sounds: firing sounds played randomly.
- Fire Pitch Range: range for the pitch.
- Fire Volume Range: range for the volume.
- Weapon Event Sounds: reloading sounds played via animation events.
