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The Sci-Fi FPS Pack is the product content layer on top of Gameplay Framework and ShooterCore. Use this page to locate the supplied assets before you customize a project character or weapon.

Product entry points

Supplied weapons

Each weapon has a matching SAS_ animation set. Keep the character mesh, weapon view, animation family, recoil data, camera animation, audio, and effects from the same weapon family unless you deliberately test a mixed setup.

Continue to the detailed reference

  • Read Weapon blueprints for the product-specific weapon Event Graph and view behavior.
  • Read Gameplay animation for animation settings, procedural Animation Blueprints, and layer interfaces.
  • Read Recoil for recoil data and runtime hookup.
  • Read Visual effects for Niagara and casing ownership.