Copy Bone
Use Copy Bone to sample one transform and bake its motion onto another transform for a queue of clips. Use it to move animation from a helper bone to a runtime bone, generate a weapon track, or correct a hierarchy mismatch. Open , then select Animation > Copy Bone.Inputs
Process clips
1
Queue the source clips
Drag
.anim clips or FBX assets into the drop area. Expand Queued Clips to review the entries.2
Map the transforms
Assign Character Model, Copy From, and Copy To from the same representative hierarchy.
3
Choose the conversion
Set Rotation Offset when the transforms use different axes. Enable additive mode only when the copied motion must be relative.
4
Bake the queue
Click Process Queue. Review each Processed or Skipped result.
localPosition and localRotation curves at the clip’s frame rate. Clips without a valid rate use 30 samples per second.