FBX Exporter
Use FBX Exporter to bake Unity animation clips onto a model and create ASCII FBX assets. Use it when another DCC tool, engine, or project needs a standalone model-and-animation file. Open , then select Animation > FBX Exporter.Inputs and output
Export clips
1
Assign the model
Drag the character or item model into Model.
2
Build the queue
Drag
.anim clips or FBX assets into the drop area.3
Configure sampling
Set the time range and sample rate. Keep scale curves when scale carries meaningful animation.
4
Choose the output folder
Enter a project-relative folder or click Choose. Keep it under
Assets.5
Export
Click Export Queue. The tool creates and imports one uniquely named
.fbx asset per clip.The exporter creates new ASCII FBX files and does not replace queued source clips. Unity generates a unique path when a requested file name already exists.