Modify Avatar Mask
Use Modify Avatar Mask to add a custom transform path to an existing UnityAvatarMask. Use it when a layer must include a weapon bone, IK target, attachment, or other transform outside the standard humanoid mask.
Open , then select Animation > Modify Avatar Mask.
Fields
Add a transform
1
Assign the hierarchy root
Assign Root when the mask path should be relative to a specific skeleton or item root.
2
Select the transform
Drag the required transform into Bone To Add.
3
Select the mask
Drag the target
AvatarMask into Upper Body Mask.4
Modify the mask
Click Add Bone, then inspect the mask’s transform list.