Weapons
Hunting rifle, bow, spear, knife, and axe: firing, reloads, attacks, blocking poses, and projectiles.
Tools
Lighter, pot, and signal flare: secondary actions, animation-driven effects, and throwing.
Consumables
Food, medicine, and drinking items: controller sequencing, repeated uses, and visible consumption stages.
How the components connect
An action uses
GameplayCharacterItemClip to pair a character animation asset, an optional item animation asset, and a sound. The character side moves the hands and body. The item side moves parts such as the rifle bolt, bow string, bottle cap, or lighter lid.
Static items such as the knife can use character-only actions. Leave the item side empty when the model has no separate motion to play.