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Test the character

Press Play and test movement, item switching, tool actions, and a consumable sequence. For weapons, also test aiming, attacks or firing, and reloading. Check that sounds and effects play with the animations. See Character for input and equipment behavior and Items for item views and animation settings.

Consumable equipment

Configure Consumable Classes separately from Item Classes on your character copy. The pack includes bread, sausage, an energy bar, pills, a medkit, soda, a tin can, and meat. Keep the Survival input mapping context when using those controls.
Nine regular Item Classes on BP_Survival_Character

Item Classes selects the regular weapons, tools, and water bottle.

Eight food and medicine classes in the Unreal character Consumable Classes list

Consumable Classes selects food and medicine separately from regular equipment.