Test the character
Press Play and test movement, item switching, tool actions, and a consumable sequence. For weapons, also test aiming, attacks or firing, and reloading. Check that sounds and effects play with the animations. See Character for input and equipment behavior and Items for item views and animation settings.Consumable equipment
Configure Consumable Classes separately from Item Classes on your character copy. The pack includes bread, sausage, an energy bar, pills, a medkit, soda, a tin can, and meat. Keep the Survival input mapping context when using those controls.
Item Classes selects the regular weapons, tools, and water bottle.

Consumable Classes selects food and medicine separately from regular equipment.