Tactical Weapon Settings
This is a Scriptable Object that contains all weapon-related properties in one place: To create a new settings asset, right-click and go toKINEMATION/Tactical Shooter Pack/Weapon Settings.
- Option
- Option
- Is One Handed: Whether this weapon is a sidearm or not
- Character Animator Controller: Animator for the player.
- Weapon Animator Controller: Animator for the weapon.
- Draw Speed: Speed multiplier for the draw animation.
- Weapon Rotation Offset: Additive rotation offset for the weapon only.
- Weapon Offset: Position & rotation offset for the first-person view.
- Right Hand Offset: Position & rotation offset for the right hand.
- Left Hand Offset: Position & rotation offset for the left hand.
- Quick Draw Offset: Position & rotation offset for the first-person view when quick-drawing a siderarm.
- Quick Draw Right Hand Offset: Position & rotation offset for the right hand when quick-drawing a siderarm.
- Damping: Damping factor for the spring in range [0;1].
- Stiffness: Oscillation factor for the spring in range [0;1].
- Speed: Interpolation speed.
- Scale: Final value multiplier.
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Idle/Walk Intensity: Controls the intensity of idle/walk animation during actions.
- Standing: Intensity when idling.
- Aiming: Intensity when aiming.
- Firing: Intensity when firing.
- The intensity value is in range [0;1], which directly influences the idle or walk animation.
- Sprint Pose Offset: Position & rotation offset applied when sprinting.
