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Tactical Weapon Settings

This is a Scriptable Object that contains all weapon-related properties in one place: To create a new settings asset, right-click and go to KINEMATION/Tactical Shooter Pack/Weapon Settings.
  • Is One Handed: Whether this weapon is a sidearm or not
Controllers:
  • Character Animator Controller: Animator for the player.
  • Weapon Animator Controller: Animator for the weapon.
  • Draw Speed: Speed multiplier for the draw animation.
Offsets:
  • Weapon Rotation Offset: Additive rotation offset for the weapon only.
  • Weapon Offset: Position & rotation offset for the first-person view.
  • Right Hand Offset: Position & rotation offset for the right hand.
  • Left Hand Offset: Position & rotation offset for the left hand.
Pistol quick draw:
  • Quick Draw Offset: Position & rotation offset for the first-person view when quick-drawing a siderarm.
  • Quick Draw Right Hand Offset: Position & rotation offset for the right hand when quick-drawing a siderarm.
Aiming/Movement Sway (contains vectors, where each component is a rotation or a translation axis):
  • Damping: Damping factor for the spring in range [0;1].
  • Stiffness: Oscillation factor for the spring in range [0;1].
  • Speed: Interpolation speed.
  • Scale: Final value multiplier.
Procedural Movement
  • Idle/Walk Intensity: Controls the intensity of idle/walk animation during actions.
    • Standing: Intensity when idling.
    • Aiming: Intensity when aiming.
    • Firing: Intensity when firing.
  • The intensity value is in range [0;1], which directly influences the idle or walk animation.
Sprinting
  • Sprint Pose Offset: Position & rotation offset applied when sprinting.