How it works
The camera is animated using three curves:
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Camera_Pitch
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Camera_Yaw
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Camera_Roll
These curves are on the character skeleton, so whenever a Montage plays at runtime, it animates the character and camera simultaneously.
How curves are created
You can find camera animations in each weapon’s Camera folder. These sequences aren’t used directly; they are processed by the extraction tool, which transfers camera curves to the character animation:
Tip: Use this modifier to re‑extract or adjust the intensity of camera animations.First Person Camera
Actor Component applies camera animations by sampling curve values at runtime:
Tip: This component also plays camera recoil shakes.