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Mag meshes

Magazine‑fed weapons (WK‑11 Viper, TR15, and SRM‑12) use separate Skeletal Meshes for magazines: Magazine skeletons each have their own Animation Blueprint, based on the ABP_Magazine template.

ABPs

This Blueprint samples the current magazine ammo to drive animation: Weapon‑specific Blueprints override only these essential properties:
  • Magazine Animation: Anim Sequence that animates the spring, follower, and cartridges.
  • Mag Capacity: Maximum ammo count for the magazine.
  • Anim Time Step: How much time (in seconds) it takes to process a single bullet.