Mag meshes
Magazine‑fed weapons (WK‑11 Viper, TR15, and SRM‑12) use separate Skeletal Meshes for magazines: Magazine skeletons each have their own Animation Blueprint, based on the ABP_Magazine template.ABPs
This Blueprint samples the current magazine ammo to drive animation: Weapon‑specific Blueprints override only these essential properties:- Magazine Animation: Anim Sequence that animates the spring, follower, and cartridges.
- Mag Capacity: Maximum ammo count for the magazine.
- Anim Time Step: How much time (in seconds) it takes to process a single bullet.
