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Weapon ABPs

All guns have their own Animation Blueprint in /Animations/UE5/. Each has a simple structure consisting of a reference pose and a main Montage slot.

WK-11 Viper ABP

ABP_WK-11_Viper.

  • DefaultSlot: Plays animations that animate the bolt slide.
  • MagSlot: Plays mag‑check and inspect animations to preserve the bolt‑slide state.
Tip: Bolt-slide state can change depending on the ammo state. For example, when out of ammo, the bolt will be locked back.

TR15

ABP_TR15.

Similar to the WK‑11 Viper, TR15 also preserves its bolt state.
  • BoltSlot: Plays all animations that animate the bolt.
  • DefaultSlot: Used for all other animations.

Herrington 11-87

ABP_Herrington_11-87.

  • DefaultSlot: Used for the inspect motion.
  • DefaultReload: Used for reload and firing motions.

SRM-12

ABP_SRM-12.

  • DefaultSlot: Used for animations that do not animate bipods.
  • BipodSlot: Used for bipod stow and deploy motions.