Skip to main content

Tactical Shooter View Settings

Data Asset that contains animation properties used by gameplay and Animation Blueprints:

General

  • Idle Pose: Base idle pose for the weapon.
  • Character Animations: Struct listing all Anim Montages used by the Blueprints.

Procedural

  • Viewmodel: Contains offsets for first‑person view.
    • Pivot Offset: Weapon position offset.
    • Pose Offset: FTransform offset for weapon and arms.
    • Sprint Offset: FTransform offset, applied only when sprinting.
    • Right/Left Hand Offset: Position offset for the right/left hand.
    • LeftElbowSprintOffset: Left elbow offset applied only when sprinting.
  • Pistol Quick Draw Viewmodel: Has the same exact properties as the Viewmodel.
  • Aiming/Movement Sway
    • Stiffness: Oscillation factor in range [0;1].
    • Damping: Critical damping factor in range [0;1].
    • Interp Speed: Smoothing speed.
    • Smoothing Speed: How fast the value should go to zero.
    • Clamp Value: Max allowed value.

Locomotion

  • Walk and Sprint Intensity: Controls the influence of walk and sprint animations.

How these assets are used

Tactical Shooter View Settings are used in both gameplay and Animation Blueprints. Each weapon has two settings assets: one for UE5 animations and one for UE4 animations.
Tip: The Tactical Shooter Pack allows switching UE4 and UE5 meshes at runtime.