Tactical Shooter View Settings
Data Asset that contains animation properties used by gameplay and Animation Blueprints:
Tactical Shooter View settings.
General
- Idle Pose: Base idle pose for the weapon.
- Character Animations: Struct listing all Anim Montages used by the Blueprints.
Procedural
-
Viewmodel: Contains offsets for first‑person view.
- Pivot Offset: Weapon position offset.
- Pose Offset: FTransform offset for weapon and arms.
- Sprint Offset: FTransform offset, applied only when sprinting.
- Right/Left Hand Offset: Position offset for the right/left hand.
- LeftElbowSprintOffset: Left elbow offset applied only when sprinting.
- Pistol Quick Draw Viewmodel: Has the same exact properties as the Viewmodel.
-
Aiming/Movement Sway
- Stiffness: Oscillation factor in range [0;1].
- Damping: Critical damping factor in range [0;1].
- Interp Speed: Smoothing speed.
- Smoothing Speed: How fast the value should go to zero.
- Clamp Value: Max allowed value.
Locomotion
- Walk and Sprint Intensity: Controls the influence of walk and sprint animations.
How these assets are used

All View Settings used in the package.