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Standard Export

It’s possible to bake retargeted animations directly in the Retarget Pro Window.
  • Frame Rate — defines the frame rate, in frames per second (FPS), for exported animations.
  • Rig Type — defines the target character rig type: Generic or Humanoid.
  • Bake Output — specifies the export format. Animation Clip and FBX are supported. FBX is recommended.
  • Root Rotation Offset — applies a rotation offset to the root bone in baked animations.
  • Loop Count — defines the number of animation loops to include when baking. This is useful for looping locomotion animations, such as walking or running.
  • Copy Clip Settings — determines whether clip settings, such as Loop and Bake Into Pose, are copied from the source animations.
  • Use Root Motion — controls whether root motion tracks are included in the baked animations.
  • Save Folder — specifies the folder where exported animations are saved.
To bake animations, click Bake Animation. Once baking is complete, the animation is saved to the selected folder.

Batch Export

To quickly retarget and bake multiple animations, select the animations, right-click the selection, and choose Retarget Animations. Assign a Retarget Profile, configure the export settings, and click Bake Animations.